import * as THREE from 'three'; import { FivePass } from './pass'; import { type Camera } from '../../../core/camera'; export declare class GaussianBlurPass extends FivePass { private camera; private fsQuad; material: THREE.ShaderMaterial; constructor(camera: Camera); render(renderer: THREE.WebGLRenderer, writeBuffer: THREE.WebGLRenderTarget, readBuffer: THREE.WebGLRenderTarget, deltaTime: number, maskActive?: boolean): void; setRadius(radius: number): void; dispose(): void; }