import * as THREE from "three"; import { PBMMesh } from "../model"; import { type Camera } from '../core/camera'; import { type ModelScene } from '../model'; declare class BoundingMesh extends PBMMesh { private currentResolvedParameterValue; constructor(options?: { name?: string; }); update(renderer: THREE.WebGLRenderer, camera: Camera, modelScene: ModelScene): boolean; dispose(): void; } export { BoundingMesh };