import * as THREE from "three"; import { WorkObserver } from "../work"; import { ImageOptions } from "../types/imageOptions"; export interface TilingFrameState { time: number; resolution: THREE.Vector2; pixelRatio: number; renderer: THREE.WebGLRenderer; cameraMatrix: THREE.Matrix4; cameraProjectionMatrix: THREE.Matrix4; panoMap: THREE.CubeTexture | null; panoMatrix: THREE.Matrix4; panoZoom: number; minLevel: number; level: number; } export declare class Tiling { private disposed; fiveId: string; level: number; pedding: number; maxRequest: number; appearDuration: number; maxCacheTile: number; imageOptions: ImageOptions; private boundingMesh; private tileTree; private tileMeshes; private textureLoader; observer: WorkObserver | null; frustum: THREE.Frustum; scene: THREE.Scene; camera: THREE.PerspectiveCamera; renderTarget: THREE.WebGLRenderTarget; private forceRenderWhenNextUpdate; constructor(options: { fiveId: string; }); dispose(): void; cleanup(): void; setObserver(observer: WorkObserver | null): void; update(frameState: TilingFrameState): boolean; }