import * as THREE from "three"; import { GestureEvent } from "../utils/event"; import { TextureLoader } from "../texture/loader"; import { BaseController, BaseControllerInitArgs } from "./base"; import { State } from "../types/state"; import { Pose } from "../types/pose"; import { MovePanoEffect } from "../types/movePanoEffect"; import { Works, WorkObserver } from "../work"; import { ModelScene } from "../model"; import { Motion } from "../utils/motion"; import { IntersectMeshInterface } from "../types/intersectMeshInterface"; type LocationMotion = Motion<"x" | "y" | "z" | "distance">; type ModelAlphaMotion = Motion<"modelAlpha">; type PerspToOrthoMotion = Motion<"perspToOrtho">; interface FloorplanControllerCustomInitArgs { /** 默认水平角 */ defaultLongitude?: number; /** 默认俯仰角 */ defaultLatitude?: number; /** 最大俯仰角 */ maxLatitude?: number | ((fov: number) => number); /** 最小俯仰角 */ minLatitude?: number | ((fov: number) => number); /** 默认相机可视角度(垂直),可作为 `zoom` */ defaultFov?: number; /** 最大相机可视角度 */ maxFov?: number; /** 最小相机可视角度 */ minFov?: number; /** 鼠标焦点环自定义创建器 */ intersectMeshCreator?: () => IntersectMeshInterface; } declare const defaultFloorplanControllerCustomInitArgs: Required; type FloorplanControllerInitArgs = BaseControllerInitArgs & FloorplanControllerCustomInitArgs; declare class FloorplanController extends BaseController implements Required { defaultLongitude: number; defaultLatitude: number; maxLatitude: number | ((fov: number) => number); minLatitude: number | ((fov: number) => number); defaultFov: number; maxFov: number; minFov: number; intersectMeshCreator: () => IntersectMeshInterface; locationMotion: LocationMotion; modelAlphaMotion: ModelAlphaMotion; perspToOrthoMotion: PerspToOrthoMotion; protected pinchState?: { x: number; y: number; fov: number; }; protected pendingTextureId: string | null; protected intersectMesh: IntersectMeshInterface; protected textureLoader: TextureLoader; static distanceFromModel(modelScene: ModelScene, fov: number, aspect: number): number; static parseArgs(args: FloorplanControllerInitArgs): Required; static initAnimationEndState(args: FloorplanControllerInitArgs): State; constructor(args: FloorplanControllerInitArgs); updateConfiguration(args: FloorplanControllerCustomInitArgs): boolean; /** 析构函数 */ destroy(): void; /** 是否准备好,即不在用户操作中,并且不再动画中 */ isReady(): boolean; /** 生命周期:更新 Work */ updateWork(works: Works, state: Partial, options: { duration: number; effect: MovePanoEffect; }, userAction: boolean): boolean; /** 生命周期:更新模型 */ updateModel(modelScene: ModelScene): void; /** 转动摄像头 */ updateCamera(pose: Partial, duration: number, userAction: boolean): Promise; /** 通过帧动画转动摄像头 */ updateCameraWithKeyframes(keyframes: { progress: number; value: Pose; key?: string; }[], duration: number, userAction: boolean): Promise; /** 生命周期:时间迭代 */ updateTime(time: number, deltaTime: number, ...args: any[]): void; /** 获取目标姿态 */ getTargetState(): State; /** 初始化动画 */ protected initAnimation(): Promise; updateRenderSize(size: THREE.Vector2): void; /** * 方向射线上寻找下一个目标点位 * @param raycaster - 方向射线 * @returns 方向射线上寻找下一个目标点位 */ protected getForwardObserverOrNot(raycaster: THREE.Raycaster): WorkObserver | null; protected coordinatesForOffset(offset: { x: number; y: number; }): { longitude: number; latitude: number; }; /** 惯性滚动 */ protected requestMomentumMovement(event: GestureEvent, isFirst: boolean, velocity: { longitude: number; latitude: number; }, duration: number): void; /** 触摸 Pan 事件,相机转动 */ protected onPanGesture(event: GestureEvent): void; /** 触摸 Pinch 事件, 相机缩放 */ protected onPinchGesture(event: GestureEvent): void; /** 鼠标移动事件 展示交点环 */ protected onMouseMove(event: GestureEvent): void; /** 鼠标滚轮事件 相机缩放 */ protected onMouseWheel(event: GestureEvent): void; /** 触摸 点击屏幕 */ protected onTapGesture(event: GestureEvent): void; /** 触摸 双点屏幕 */ protected onDblTapGesture(event: GestureEvent): void; /** 隐藏焦点环 */ protected hideIntersectMesh(): void; } export { LocationMotion, ModelAlphaMotion, PerspToOrthoMotion, FloorplanController, FloorplanControllerInitArgs, FloorplanControllerCustomInitArgs, defaultFloorplanControllerCustomInitArgs, };