import { BVHObject } from './bvhObject'; import { BVHVector3, BVHIntersect } from './bvhMath'; export declare class BVHMesh extends BVHObject { createTree(maxTrianglesPerNode: number, maxDepth: number, extents?: number[]): this; trianglesInSphere(center: BVHVector3, radius: number): Float32Array; intersectRay(rayOrigin: BVHVector3, rayDirection: BVHVector3, threshold?: number, onlyFirst?: boolean, filter?: (intersect: BVHIntersect) => boolean): BVHIntersect[]; }