import * as THREE from 'three'; declare class SpotLight extends THREE.Group { private uniforms; needsRender: boolean; private startTime?; constructor(height?: number, radiusTop?: number, radiusBottom?: number); setTime(time: number): void; set attenuation(value: number); get attenuation(): number; set anglePower(value: number); get anglePower(): number; set color(value: THREE.Color); get color(): THREE.Color; } export { SpotLight };