declare const FRAGMENT_SHADER = "\nuniform vec3 uColor;\nuniform float uOpacity;\nvarying vec3 vPosition;\nvarying float vNoise;\n\nvoid main() {\n float gradient = mix(0.0, 1.0, 1.0 + vPosition.y);\n gl_FragColor = vec4(uColor, vNoise * gradient * uOpacity);\n}\n"; export { FRAGMENT_SHADER };