import { BufferGeometry, BufferAttribute } from 'three'; declare class PointBufferGeometry extends BufferGeometry { pointCount: number; /** * A THREE.BufferGeometry consists of points. * @param {Number} count The number of points. */ constructor(count: number); bufferPositions(): void; /** * Creates a THREE.BufferAttribute on this geometry instance. * * @param {String} name Name of the attribute. * @param {Number} itemSize Number of floats per vertex (typically 1, 2, 3 or 4). * @param {function=} factory Function that will be called for each point upon creation. Accepts 3 arguments: data[], index and prefabCount. Calls setPointData. * * @returns {THREE.BufferAttribute} */ createAttribute(name: string, itemSize: number, factory?: (data: any[], index: number, pointCount: number) => void): BufferAttribute; setPointData(attribute: string | BufferAttribute, pointIndex: number, data: any[]): void; } export { PointBufferGeometry };