import * as THREE from "three"; import { CubeFace } from "../types/cube"; export type RenderTextureType = { face: CubeFace; position: THREE.Vector2; size: THREE.Vector2; texture: THREE.Texture; flipY: boolean; }; export declare function renderTexturesToCubeRenderTarget(textures: RenderTextureType[], cubeRenderTarget: THREE.WebGLCubeRenderTarget, renderer: THREE.WebGLRenderer): void;