import * as THREE from 'three'; import { PBMGaussianSplattingObject } from '../model/objects/pbmGaussianSplattingObject'; /** * 统计 Geometry 的存储占用 单位 bytes * @param geometry * @returns */ export declare function getGeometryMemoryUsed(geometry: THREE.BufferGeometry | THREE.Geometry): number; export declare function getPBMGSObjectMemoryUsed(object: PBMGaussianSplattingObject): number; /** * 统计 Texture 的存储占用 单位 bytes * Textures are often the part of a three.js app that use the most memory. * It's important to understand that in general, textures take width * height * 4 * 1.33 bytes of memory. * @param texture * @returns */ export declare function getTextureMemoryUsed(texture: THREE.Texture): number; /** * 统计 Material 的存储占用 单位 bytes * @param material * @returns */ export declare function getMaterialMemoryUsed(material: THREE.Material): number; /** * 统计内部使用到的 Geometry Material 的内存占用 单位bytes * @param scene * @returns */ export declare function getMemoryUsage(scene: THREE.Object3D): number;