import * as THREE from 'three'; import { Intersection } from '../intersection'; import type { Camera } from '../../core/camera'; import type { Tile } from './tile'; import { PBMMesh, PBMSkinnedMesh } from '../objects/pbmMesh'; import { PBMPointCloud } from '../objects/pbmPointCloud'; import { PBMGaussianSplattingObject } from '../objects/pbmGaussianSplattingObject'; import type { ResolvedParameterValue } from '../parameter'; import type { ModelScene } from '../model-scene'; import type { Tile3D } from './index'; export declare class TileNode extends THREE.Object3D { materials: THREE.Material[]; animations: THREE.AnimationClip[]; pbmObjects: (PBMMesh | PBMSkinnedMesh | PBMPointCloud | PBMGaussianSplattingObject)[]; private contentObject; private appearMotion; private disposers; constructor(name: string, contentObject: THREE.Object3D, animations: THREE.AnimationClip[], disposer?: () => void); generateBvhTree(): Promise; intersectRaycaster(raycaster: THREE.Raycaster, target?: Intersection[]): Intersection[]; update(renderer: THREE.WebGLRenderer, camera: Camera, modelScene: ModelScene, tile3d: Tile3D, tile: Tile, parameterValue: ResolvedParameterValue): boolean; dispose(): void; clone(): this; }