import * as THREE from 'three'; export type LoadResultType = { type: 'unknown' | 'b3dm' | 'pnts' | 'at3d' | 'pbm' | 'dome' | 'domez' | 'gltf' | 'ply' | 'obj' | 'fbx' | 'x3p' | 'spz' | 'splat'; modelUpAxis: 'Y' | 'Z'; upAxis: 'Y' | 'Z'; byteLength: number; memoryUsage: number; uri: string; scene: Scene; textures: THREE.Texture[]; animations: THREE.AnimationClip[]; rtcCenter?: THREE.Vector3; dispose: () => void; }; export declare const ROTATE_X_MATRIX: THREE.Matrix4; export declare const ROTATE_X_MATRIX_INVERSE: THREE.Matrix4;