import * as THREE from 'three'; import type { Model, ViewLayer, Tile } from './model'; declare module 'three' { export interface Raycaster { /** * 只捕获第一个焦点 */ firstHitOnly?: boolean; /** * 对焦点进行筛选 */ hitFilter?: (intersect: THREE.Intersection & { model?: Model; viewLayer?: ViewLayer; tile?: Tile; }) => boolean; /** * 是否由近及远排序, 默认 true */ sortByDistance?: boolean; /** * 作用楼层 */ floorIndex?: number; /** * 作用楼层 * @deprecated * use floorIndex instead. */ floor?: number | null; } }