import { InteractionGroups } from "@dimforge/rapier3d-compat"; /** * Calculates an InteractionGroup bitmask for use in the `collisionGroups` or `solverGroups` * properties of RigidBody or Collider components. The first argument represents a list of * groups the entity is in (expressed as numbers from 0 to 15). The second argument is a list * of groups that will be filtered against. When it is omitted, all groups are filtered against. * * @example * A RigidBody that is member of group 0 and will collide with everything from groups 0 and 1: * * ```tsx * * ``` * * A RigidBody that is member of groups 0 and 1 and will collide with everything else: * * ```tsx * * ``` * * A RigidBody that is member of groups 0 and 1 and will not collide with anything: * * ```tsx * * ``` * * Please note that Rapier needs interaction filters to evaluate to true between _both_ colliding * entities for collision events to trigger. * * @param memberships Groups the collider is a member of. (Values can range from 0 to 15.) * @param filters Groups the interaction group should filter against. (Values can range from 0 to 15.) * @returns An InteractionGroup bitmask. */ export declare const interactionGroups: (memberships: number | number[], filters?: number | number[]) => InteractionGroups;