/* * Copyright 2020 Adobe. All rights reserved. * This file is licensed to you under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. You may obtain a copy * of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS * OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ import {Point} from './Point'; import {Rect} from './Rect'; export class OverscanManager { private startTime = 0; private velocity = new Point(0, 0); private visibleRect = new Rect(); setVisibleRect(rect: Rect): void { let time = performance.now() - this.startTime; if (time < 500) { if (rect.x !== this.visibleRect.x && time > 0) { this.velocity.x = (rect.x - this.visibleRect.x) / time; } if (rect.y !== this.visibleRect.y && time > 0) { this.velocity.y = (rect.y - this.visibleRect.y) / time; } } this.startTime = performance.now(); this.visibleRect = rect; } getOverscannedRect(): Rect { let overscanned = this.visibleRect.copy(); let overscanY = this.visibleRect.height / 3; overscanned.height += overscanY; if (this.velocity.y < 0) { overscanned.y -= overscanY; } if (this.velocity.x !== 0) { let overscanX = this.visibleRect.width / 3; overscanned.width += overscanX; if (this.velocity.x < 0) { overscanned.x -= overscanX; } } return overscanned; } }