export declare namespace AssetsTools { /** * preloads asset with Content Provider */ function TryPreload(assets: (string | Instance)[], callback?: (contentId: string, status: Enum.AssetFetchStatus) => void): Promise; /**shortcut for the * ReplicatedStorage.Assets.Gui[gui_name].Clone().Parent = local_player.PlayerGui */ function AddGuiFromAssets(gui_name: string): ScreenGui; }