/// declare module PlayFabAdminModule { export interface IPlayFabAdmin { /** * Abort an ongoing task instance. * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/aborttaskinstance */ AbortTaskInstance( request?: PlayFabAdminModels.AbortTaskInstanceRequest ): Promise; /** * Update news item to include localized version * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/addlocalizednews */ AddLocalizedNews( request?: PlayFabAdminModels.AddLocalizedNewsRequest ): Promise; /** * Adds a new news item to the title's news feed * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/addnews */ AddNews( request?: PlayFabAdminModels.AddNewsRequest ): Promise; /** * Adds a given tag to a player profile. The tag's namespace is automatically generated based on the source of the tag. * https://docs.microsoft.com/rest/api/playfab/admin/playstream/addplayertag */ AddPlayerTag( request?: PlayFabAdminModels.AddPlayerTagRequest ): Promise; /** * Adds the game server executable specified (previously uploaded - see GetServerBuildUploadUrl) to the set of those a * client is permitted to request in a call to StartGame * https://docs.microsoft.com/rest/api/playfab/admin/custom-server-management/addserverbuild */ AddServerBuild( request?: PlayFabAdminModels.AddServerBuildRequest ): Promise; /** * Increments the specified virtual currency by the stated amount * https://docs.microsoft.com/rest/api/playfab/admin/player-item-management/adduservirtualcurrency */ AddUserVirtualCurrency( request?: PlayFabAdminModels.AddUserVirtualCurrencyRequest ): Promise; /** * Adds one or more virtual currencies to the set defined for the title. Virtual Currencies have a maximum value of * 2,147,483,647 when granted to a player. Any value over that will be discarded. * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/addvirtualcurrencytypes */ AddVirtualCurrencyTypes( request?: PlayFabAdminModels.AddVirtualCurrencyTypesRequest ): Promise; /** * Bans users by PlayFab ID with optional IP address, or MAC address for the provided game. * https://docs.microsoft.com/rest/api/playfab/admin/account-management/banusers */ BanUsers( request?: PlayFabAdminModels.BanUsersRequest ): Promise; /** * Checks the global count for the limited edition item. * https://docs.microsoft.com/rest/api/playfab/admin/player-item-management/checklimitededitionitemavailability */ CheckLimitedEditionItemAvailability( request?: PlayFabAdminModels.CheckLimitedEditionItemAvailabilityRequest ): Promise; /** * Create an ActionsOnPlayersInSegment task, which iterates through all players in a segment to execute action. * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/createactionsonplayersinsegmenttask */ CreateActionsOnPlayersInSegmentTask( request?: PlayFabAdminModels.CreateActionsOnPlayerSegmentTaskRequest ): Promise; /** * Create a CloudScript task, which can run a CloudScript on a schedule. * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/createcloudscripttask */ CreateCloudScriptTask( request?: PlayFabAdminModels.CreateCloudScriptTaskRequest ): Promise; /** * Create a Insights Scheduled Scaling task, which can scale Insights Performance Units on a schedule * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/createinsightsscheduledscalingtask */ CreateInsightsScheduledScalingTask( request?: PlayFabAdminModels.CreateInsightsScheduledScalingTaskRequest ): Promise; /** * Registers a relationship between a title and an Open ID Connect provider. * https://docs.microsoft.com/rest/api/playfab/admin/authentication/createopenidconnection */ CreateOpenIdConnection( request?: PlayFabAdminModels.CreateOpenIdConnectionRequest ): Promise; /** * Creates a new Player Shared Secret Key. It may take up to 5 minutes for this key to become generally available after * this API returns. * https://docs.microsoft.com/rest/api/playfab/admin/authentication/createplayersharedsecret */ CreatePlayerSharedSecret( request?: PlayFabAdminModels.CreatePlayerSharedSecretRequest ): Promise; /** * Adds a new player statistic configuration to the title, optionally allowing the developer to specify a reset interval * and an aggregation method. * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/createplayerstatisticdefinition */ CreatePlayerStatisticDefinition( request?: PlayFabAdminModels.CreatePlayerStatisticDefinitionRequest ): Promise; /** * Creates a new player segment by defining the conditions on player properties. Also, create actions to target the player * segments for a title. * https://docs.microsoft.com/rest/api/playfab/admin/segments/createsegment */ CreateSegment( request?: PlayFabAdminModels.CreateSegmentRequest ): Promise; /** * Delete a content file from the title. When deleting a file that does not exist, it returns success. * https://docs.microsoft.com/rest/api/playfab/admin/content/deletecontent */ DeleteContent( request?: PlayFabAdminModels.DeleteContentRequest ): Promise; /** * Removes a master player account entirely from all titles and deletes all associated data * https://docs.microsoft.com/rest/api/playfab/admin/account-management/deletemasterplayeraccount */ DeleteMasterPlayerAccount( request?: PlayFabAdminModels.DeleteMasterPlayerAccountRequest ): Promise; /** * Removes a relationship between a title and an OpenID Connect provider. * https://docs.microsoft.com/rest/api/playfab/admin/authentication/deleteopenidconnection */ DeleteOpenIdConnection( request?: PlayFabAdminModels.DeleteOpenIdConnectionRequest ): Promise; /** * Removes a user's player account from a title and deletes all associated data * https://docs.microsoft.com/rest/api/playfab/admin/account-management/deleteplayer */ DeletePlayer( request?: PlayFabAdminModels.DeletePlayerRequest ): Promise; /** * Deletes an existing Player Shared Secret Key. It may take up to 5 minutes for this delete to be reflected after this API * returns. * https://docs.microsoft.com/rest/api/playfab/admin/authentication/deleteplayersharedsecret */ DeletePlayerSharedSecret( request?: PlayFabAdminModels.DeletePlayerSharedSecretRequest ): Promise; /** * Deletes an existing player segment and its associated action(s) for a title. * https://docs.microsoft.com/rest/api/playfab/admin/segments/deletesegment */ DeleteSegment( request?: PlayFabAdminModels.DeleteSegmentRequest ): Promise; /** * Deletes an existing virtual item store * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/deletestore */ DeleteStore( request?: PlayFabAdminModels.DeleteStoreRequest ): Promise; /** * Delete a task. * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/deletetask */ DeleteTask( request?: PlayFabAdminModels.DeleteTaskRequest ): Promise; /** * Permanently deletes a title and all associated configuration * https://docs.microsoft.com/rest/api/playfab/admin/account-management/deletetitle */ DeleteTitle( request?: PlayFabAdminModels.DeleteTitleRequest ): Promise; /** * Deletes a specified set of title data overrides. * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/deletetitledataoverride */ DeleteTitleDataOverride( request?: PlayFabAdminModels.DeleteTitleDataOverrideRequest ): Promise; /** * Exports all associated data of a master player account * https://docs.microsoft.com/rest/api/playfab/admin/account-management/exportmasterplayerdata */ ExportMasterPlayerData( request?: PlayFabAdminModels.ExportMasterPlayerDataRequest ): Promise; /** * Get information about a ActionsOnPlayersInSegment task instance. * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/getactionsonplayersinsegmenttaskinstance */ GetActionsOnPlayersInSegmentTaskInstance( request?: PlayFabAdminModels.GetTaskInstanceRequest ): Promise; /** * Retrieves an array of player segment definitions. Results from this can be used in subsequent API calls such as * GetPlayersInSegment which requires a Segment ID. While segment names can change the ID for that segment will not change. * https://docs.microsoft.com/rest/api/playfab/admin/playstream/getallsegments */ GetAllSegments( request?: PlayFabAdminModels.GetAllSegmentsRequest ): Promise; /** * Retrieves the specified version of the title's catalog of virtual goods, including all defined properties * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/getcatalogitems */ GetCatalogItems( request?: PlayFabAdminModels.GetCatalogItemsRequest ): Promise; /** * Gets the contents and information of a specific Cloud Script revision. * https://docs.microsoft.com/rest/api/playfab/admin/server-side-cloud-script/getcloudscriptrevision */ GetCloudScriptRevision( request?: PlayFabAdminModels.GetCloudScriptRevisionRequest ): Promise; /** * Get detail information about a CloudScript task instance. * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/getcloudscripttaskinstance */ GetCloudScriptTaskInstance( request?: PlayFabAdminModels.GetTaskInstanceRequest ): Promise; /** * Lists all the current cloud script versions. For each version, information about the current published and latest * revisions is also listed. * https://docs.microsoft.com/rest/api/playfab/admin/server-side-cloud-script/getcloudscriptversions */ GetCloudScriptVersions( request?: PlayFabAdminModels.GetCloudScriptVersionsRequest ): Promise; /** * List all contents of the title and get statistics such as size * https://docs.microsoft.com/rest/api/playfab/admin/content/getcontentlist */ GetContentList( request?: PlayFabAdminModels.GetContentListRequest ): Promise; /** * Retrieves the pre-signed URL for uploading a content file. A subsequent HTTP PUT to the returned URL uploads the * content. Also, please be aware that the Content service is specifically PlayFab's CDN offering, for which standard CDN * rates apply. * https://docs.microsoft.com/rest/api/playfab/admin/content/getcontentuploadurl */ GetContentUploadUrl( request?: PlayFabAdminModels.GetContentUploadUrlRequest ): Promise; /** * Retrieves a download URL for the requested report * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getdatareport */ GetDataReport( request?: PlayFabAdminModels.GetDataReportRequest ): Promise; /** * Retrieves the details for a specific completed session, including links to standard out and standard error logs * https://docs.microsoft.com/rest/api/playfab/admin/matchmaking/getmatchmakergameinfo */ GetMatchmakerGameInfo( request?: PlayFabAdminModels.GetMatchmakerGameInfoRequest ): Promise; /** * Retrieves the details of defined game modes for the specified game server executable * https://docs.microsoft.com/rest/api/playfab/admin/matchmaking/getmatchmakergamemodes */ GetMatchmakerGameModes( request?: PlayFabAdminModels.GetMatchmakerGameModesRequest ): Promise; /** * Get the list of titles that the player has played * https://docs.microsoft.com/rest/api/playfab/admin/account-management/getplayedtitlelist */ GetPlayedTitleList( request?: PlayFabAdminModels.GetPlayedTitleListRequest ): Promise; /** * Gets a player's ID from an auth token. * https://docs.microsoft.com/rest/api/playfab/admin/account-management/getplayeridfromauthtoken */ GetPlayerIdFromAuthToken( request?: PlayFabAdminModels.GetPlayerIdFromAuthTokenRequest ): Promise; /** * Retrieves the player's profile * https://docs.microsoft.com/rest/api/playfab/admin/account-management/getplayerprofile */ GetPlayerProfile( request?: PlayFabAdminModels.GetPlayerProfileRequest ): Promise; /** * List all segments that a player currently belongs to at this moment in time. * https://docs.microsoft.com/rest/api/playfab/admin/playstream/getplayersegments */ GetPlayerSegments( request?: PlayFabAdminModels.GetPlayersSegmentsRequest ): Promise; /** * Returns all Player Shared Secret Keys including disabled and expired. * https://docs.microsoft.com/rest/api/playfab/admin/authentication/getplayersharedsecrets */ GetPlayerSharedSecrets( request?: PlayFabAdminModels.GetPlayerSharedSecretsRequest ): Promise; /** * Allows for paging through all players in a given segment. This API creates a snapshot of all player profiles that match * the segment definition at the time of its creation and lives through the Total Seconds to Live, refreshing its life span * on each subsequent use of the Continuation Token. Profiles that change during the course of paging will not be reflected * in the results. AB Test segments are currently not supported by this operation. NOTE: This API is limited to being * called 30 times in one minute. You will be returned an error if you exceed this threshold. * https://docs.microsoft.com/rest/api/playfab/admin/playstream/getplayersinsegment */ GetPlayersInSegment( request?: PlayFabAdminModels.GetPlayersInSegmentRequest ): Promise; /** * Retrieves the configuration information for all player statistics defined in the title, regardless of whether they have * a reset interval. * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getplayerstatisticdefinitions */ GetPlayerStatisticDefinitions( request?: PlayFabAdminModels.GetPlayerStatisticDefinitionsRequest ): Promise; /** * Retrieves the information on the available versions of the specified statistic. * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getplayerstatisticversions */ GetPlayerStatisticVersions( request?: PlayFabAdminModels.GetPlayerStatisticVersionsRequest ): Promise; /** * Get all tags with a given Namespace (optional) from a player profile. * https://docs.microsoft.com/rest/api/playfab/admin/playstream/getplayertags */ GetPlayerTags( request?: PlayFabAdminModels.GetPlayerTagsRequest ): Promise; /** * Gets the requested policy. * https://docs.microsoft.com/rest/api/playfab/admin/authentication/getpolicy */ GetPolicy( request?: PlayFabAdminModels.GetPolicyRequest ): Promise; /** * Retrieves the key-value store of custom publisher settings * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/getpublisherdata */ GetPublisherData( request?: PlayFabAdminModels.GetPublisherDataRequest ): Promise; /** * Retrieves the random drop table configuration for the title * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/getrandomresulttables */ GetRandomResultTables( request?: PlayFabAdminModels.GetRandomResultTablesRequest ): Promise; /** * Get detail information of a segment and its associated definition(s) and action(s) for a title. * https://docs.microsoft.com/rest/api/playfab/admin/segments/getsegments */ GetSegments( request?: PlayFabAdminModels.GetSegmentsRequest ): Promise; /** * Retrieves the build details for the specified game server executable * https://docs.microsoft.com/rest/api/playfab/admin/custom-server-management/getserverbuildinfo */ GetServerBuildInfo( request?: PlayFabAdminModels.GetServerBuildInfoRequest ): Promise; /** * Retrieves the pre-authorized URL for uploading a game server package containing a build (does not enable the build for * use - see AddServerBuild) * https://docs.microsoft.com/rest/api/playfab/admin/custom-server-management/getserverbuilduploadurl */ GetServerBuildUploadUrl( request?: PlayFabAdminModels.GetServerBuildUploadURLRequest ): Promise; /** * Retrieves the set of items defined for the specified store, including all prices defined * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/getstoreitems */ GetStoreItems( request?: PlayFabAdminModels.GetStoreItemsRequest ): Promise; /** * Query for task instances by task, status, or time range. * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/gettaskinstances */ GetTaskInstances( request?: PlayFabAdminModels.GetTaskInstancesRequest ): Promise; /** * Get definition information on a specified task or all tasks within a title. * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/gettasks */ GetTasks( request?: PlayFabAdminModels.GetTasksRequest ): Promise; /** * Retrieves the key-value store of custom title settings which can be read by the client * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/gettitledata */ GetTitleData( request?: PlayFabAdminModels.GetTitleDataRequest ): Promise; /** * Retrieves the key-value store of custom title settings which cannot be read by the client * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/gettitleinternaldata */ GetTitleInternalData( request?: PlayFabAdminModels.GetTitleDataRequest ): Promise; /** * Retrieves the relevant details for a specified user, based upon a match against a supplied unique identifier * https://docs.microsoft.com/rest/api/playfab/admin/account-management/getuseraccountinfo */ GetUserAccountInfo( request?: PlayFabAdminModels.LookupUserAccountInfoRequest ): Promise; /** * Gets all bans for a user. * https://docs.microsoft.com/rest/api/playfab/admin/account-management/getuserbans */ GetUserBans( request?: PlayFabAdminModels.GetUserBansRequest ): Promise; /** * Retrieves the title-specific custom data for the user which is readable and writable by the client * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getuserdata */ GetUserData( request?: PlayFabAdminModels.GetUserDataRequest ): Promise; /** * Retrieves the title-specific custom data for the user which cannot be accessed by the client * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getuserinternaldata */ GetUserInternalData( request?: PlayFabAdminModels.GetUserDataRequest ): Promise; /** * Retrieves the specified user's current inventory of virtual goods * https://docs.microsoft.com/rest/api/playfab/admin/player-item-management/getuserinventory */ GetUserInventory( request?: PlayFabAdminModels.GetUserInventoryRequest ): Promise; /** * Retrieves the publisher-specific custom data for the user which is readable and writable by the client * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getuserpublisherdata */ GetUserPublisherData( request?: PlayFabAdminModels.GetUserDataRequest ): Promise; /** * Retrieves the publisher-specific custom data for the user which cannot be accessed by the client * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getuserpublisherinternaldata */ GetUserPublisherInternalData( request?: PlayFabAdminModels.GetUserDataRequest ): Promise; /** * Retrieves the publisher-specific custom data for the user which can only be read by the client * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getuserpublisherreadonlydata */ GetUserPublisherReadOnlyData( request?: PlayFabAdminModels.GetUserDataRequest ): Promise; /** * Retrieves the title-specific custom data for the user which can only be read by the client * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getuserreadonlydata */ GetUserReadOnlyData( request?: PlayFabAdminModels.GetUserDataRequest ): Promise; /** * Adds the specified items to the specified user inventories * https://docs.microsoft.com/rest/api/playfab/admin/player-item-management/grantitemstousers */ GrantItemsToUsers( request?: PlayFabAdminModels.GrantItemsToUsersRequest ): Promise; /** * Increases the global count for the given scarce resource. * https://docs.microsoft.com/rest/api/playfab/admin/player-item-management/incrementlimitededitionitemavailability */ IncrementLimitedEditionItemAvailability( request?: PlayFabAdminModels.IncrementLimitedEditionItemAvailabilityRequest ): Promise; /** * Resets the indicated statistic, removing all player entries for it and backing up the old values. * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/incrementplayerstatisticversion */ IncrementPlayerStatisticVersion( request?: PlayFabAdminModels.IncrementPlayerStatisticVersionRequest ): Promise; /** * Retrieves a list of all Open ID Connect providers registered to a title. * https://docs.microsoft.com/rest/api/playfab/admin/authentication/listopenidconnection */ ListOpenIdConnection( request?: PlayFabAdminModels.ListOpenIdConnectionRequest ): Promise; /** * Retrieves the build details for all game server executables which are currently defined for the title * https://docs.microsoft.com/rest/api/playfab/admin/custom-server-management/listserverbuilds */ ListServerBuilds( request?: PlayFabAdminModels.ListBuildsRequest ): Promise; /** * Retuns the list of all defined virtual currencies for the title * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/listvirtualcurrencytypes */ ListVirtualCurrencyTypes( request?: PlayFabAdminModels.ListVirtualCurrencyTypesRequest ): Promise; /** * Updates the game server mode details for the specified game server executable * https://docs.microsoft.com/rest/api/playfab/admin/matchmaking/modifymatchmakergamemodes */ ModifyMatchmakerGameModes( request?: PlayFabAdminModels.ModifyMatchmakerGameModesRequest ): Promise; /** * Updates the build details for the specified game server executable * https://docs.microsoft.com/rest/api/playfab/admin/custom-server-management/modifyserverbuild */ ModifyServerBuild( request?: PlayFabAdminModels.ModifyServerBuildRequest ): Promise; /** * Attempts to process an order refund through the original real money payment provider. * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/refundpurchase */ RefundPurchase( request?: PlayFabAdminModels.RefundPurchaseRequest ): Promise; /** * Remove a given tag from a player profile. The tag's namespace is automatically generated based on the source of the tag. * https://docs.microsoft.com/rest/api/playfab/admin/playstream/removeplayertag */ RemovePlayerTag( request?: PlayFabAdminModels.RemovePlayerTagRequest ): Promise; /** * Removes the game server executable specified from the set of those a client is permitted to request in a call to * StartGame * https://docs.microsoft.com/rest/api/playfab/admin/custom-server-management/removeserverbuild */ RemoveServerBuild( request?: PlayFabAdminModels.RemoveServerBuildRequest ): Promise; /** * Removes one or more virtual currencies from the set defined for the title. * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/removevirtualcurrencytypes */ RemoveVirtualCurrencyTypes( request?: PlayFabAdminModels.RemoveVirtualCurrencyTypesRequest ): Promise; /** * Completely removes all statistics for the specified character, for the current game * https://docs.microsoft.com/rest/api/playfab/admin/characters/resetcharacterstatistics */ ResetCharacterStatistics( request?: PlayFabAdminModels.ResetCharacterStatisticsRequest ): Promise; /** * Reset a player's password for a given title. * https://docs.microsoft.com/rest/api/playfab/admin/account-management/resetpassword */ ResetPassword( request?: PlayFabAdminModels.ResetPasswordRequest ): Promise; /** * Completely removes all statistics for the specified user, for the current game * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/resetuserstatistics */ ResetUserStatistics( request?: PlayFabAdminModels.ResetUserStatisticsRequest ): Promise; /** * Attempts to resolve a dispute with the original order's payment provider. * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/resolvepurchasedispute */ ResolvePurchaseDispute( request?: PlayFabAdminModels.ResolvePurchaseDisputeRequest ): Promise; /** * Revoke all active bans for a user. * https://docs.microsoft.com/rest/api/playfab/admin/account-management/revokeallbansforuser */ RevokeAllBansForUser( request?: PlayFabAdminModels.RevokeAllBansForUserRequest ): Promise; /** * Revoke all active bans specified with BanId. * https://docs.microsoft.com/rest/api/playfab/admin/account-management/revokebans */ RevokeBans( request?: PlayFabAdminModels.RevokeBansRequest ): Promise; /** * Revokes access to an item in a user's inventory * https://docs.microsoft.com/rest/api/playfab/admin/player-item-management/revokeinventoryitem */ RevokeInventoryItem( request?: PlayFabAdminModels.RevokeInventoryItemRequest ): Promise; /** * Revokes access for up to 25 items across multiple users and characters. * https://docs.microsoft.com/rest/api/playfab/admin/player-item-management/revokeinventoryitems */ RevokeInventoryItems( request?: PlayFabAdminModels.RevokeInventoryItemsRequest ): Promise; /** * Run a task immediately regardless of its schedule. * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/runtask */ RunTask( request?: PlayFabAdminModels.RunTaskRequest ): Promise; /** * Forces an email to be sent to the registered email address for the user's account, with a link allowing the user to * change the password.If an account recovery email template ID is provided, an email using the custom email template will * be used. * https://docs.microsoft.com/rest/api/playfab/admin/account-management/sendaccountrecoveryemail */ SendAccountRecoveryEmail( request?: PlayFabAdminModels.SendAccountRecoveryEmailRequest ): Promise; /** * Creates the catalog configuration of all virtual goods for the specified catalog version * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/setcatalogitems */ SetCatalogItems( request?: PlayFabAdminModels.UpdateCatalogItemsRequest ): Promise; /** * Sets or resets the player's secret. Player secrets are used to sign API requests. * https://docs.microsoft.com/rest/api/playfab/admin/authentication/setplayersecret */ SetPlayerSecret( request?: PlayFabAdminModels.SetPlayerSecretRequest ): Promise; /** * Sets the currently published revision of a title Cloud Script * https://docs.microsoft.com/rest/api/playfab/admin/server-side-cloud-script/setpublishedrevision */ SetPublishedRevision( request?: PlayFabAdminModels.SetPublishedRevisionRequest ): Promise; /** * Updates the key-value store of custom publisher settings * https://docs.microsoft.com/rest/api/playfab/admin/shared-group-data/setpublisherdata */ SetPublisherData( request?: PlayFabAdminModels.SetPublisherDataRequest ): Promise; /** * Sets all the items in one virtual store * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/setstoreitems */ SetStoreItems( request?: PlayFabAdminModels.UpdateStoreItemsRequest ): Promise; /** * Creates and updates the key-value store of custom title settings which can be read by the client * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/settitledata */ SetTitleData( request?: PlayFabAdminModels.SetTitleDataRequest ): Promise; /** * Set and delete key-value pairs in a title data override instance. * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/settitledataandoverrides */ SetTitleDataAndOverrides( request?: PlayFabAdminModels.SetTitleDataAndOverridesRequest ): Promise; /** * Updates the key-value store of custom title settings which cannot be read by the client * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/settitleinternaldata */ SetTitleInternalData( request?: PlayFabAdminModels.SetTitleDataRequest ): Promise; /** * Sets the Amazon Resource Name (ARN) for iOS and Android push notifications. Documentation on the exact restrictions can * be found at: http://docs.aws.amazon.com/sns/latest/api/API_CreatePlatformApplication.html. Currently, Amazon device * Messaging is not supported. * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/setuppushnotification */ SetupPushNotification( request?: PlayFabAdminModels.SetupPushNotificationRequest ): Promise; /** * Decrements the specified virtual currency by the stated amount * https://docs.microsoft.com/rest/api/playfab/admin/player-item-management/subtractuservirtualcurrency */ SubtractUserVirtualCurrency( request?: PlayFabAdminModels.SubtractUserVirtualCurrencyRequest ): Promise; /** * Updates information of a list of existing bans specified with Ban Ids. * https://docs.microsoft.com/rest/api/playfab/admin/account-management/updatebans */ UpdateBans( request?: PlayFabAdminModels.UpdateBansRequest ): Promise; /** * Updates the catalog configuration for virtual goods in the specified catalog version * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/updatecatalogitems */ UpdateCatalogItems( request?: PlayFabAdminModels.UpdateCatalogItemsRequest ): Promise; /** * Creates a new Cloud Script revision and uploads source code to it. Note that at this time, only one file should be * submitted in the revision. * https://docs.microsoft.com/rest/api/playfab/admin/server-side-cloud-script/updatecloudscript */ UpdateCloudScript( request?: PlayFabAdminModels.UpdateCloudScriptRequest ): Promise; /** * Modifies data and credentials for an existing relationship between a title and an Open ID Connect provider * https://docs.microsoft.com/rest/api/playfab/admin/authentication/updateopenidconnection */ UpdateOpenIdConnection( request?: PlayFabAdminModels.UpdateOpenIdConnectionRequest ): Promise; /** * Updates a existing Player Shared Secret Key. It may take up to 5 minutes for this update to become generally available * after this API returns. * https://docs.microsoft.com/rest/api/playfab/admin/authentication/updateplayersharedsecret */ UpdatePlayerSharedSecret( request?: PlayFabAdminModels.UpdatePlayerSharedSecretRequest ): Promise; /** * Updates a player statistic configuration for the title, optionally allowing the developer to specify a reset interval. * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/updateplayerstatisticdefinition */ UpdatePlayerStatisticDefinition( request?: PlayFabAdminModels.UpdatePlayerStatisticDefinitionRequest ): Promise; /** * Changes a policy for a title * https://docs.microsoft.com/rest/api/playfab/admin/authentication/updatepolicy */ UpdatePolicy( request?: PlayFabAdminModels.UpdatePolicyRequest ): Promise; /** * Updates the random drop table configuration for the title * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/updaterandomresulttables */ UpdateRandomResultTables( request?: PlayFabAdminModels.UpdateRandomResultTablesRequest ): Promise; /** * Updates an existing player segment and its associated definition(s) and action(s) for a title. * https://docs.microsoft.com/rest/api/playfab/admin/segments/updatesegment */ UpdateSegment( request?: PlayFabAdminModels.UpdateSegmentRequest ): Promise; /** * Updates an existing virtual item store with new or modified items * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/updatestoreitems */ UpdateStoreItems( request?: PlayFabAdminModels.UpdateStoreItemsRequest ): Promise; /** * Update an existing task. * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/updatetask */ UpdateTask( request?: PlayFabAdminModels.UpdateTaskRequest ): Promise; /** * Updates the title-specific custom data for the user which is readable and writable by the client * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/updateuserdata */ UpdateUserData( request?: PlayFabAdminModels.UpdateUserDataRequest ): Promise; /** * Updates the title-specific custom data for the user which cannot be accessed by the client * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/updateuserinternaldata */ UpdateUserInternalData( request?: PlayFabAdminModels.UpdateUserInternalDataRequest ): Promise; /** * Updates the publisher-specific custom data for the user which is readable and writable by the client * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/updateuserpublisherdata */ UpdateUserPublisherData( request?: PlayFabAdminModels.UpdateUserDataRequest ): Promise; /** * Updates the publisher-specific custom data for the user which cannot be accessed by the client * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/updateuserpublisherinternaldata */ UpdateUserPublisherInternalData( request?: PlayFabAdminModels.UpdateUserInternalDataRequest ): Promise; /** * Updates the publisher-specific custom data for the user which can only be read by the client * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/updateuserpublisherreadonlydata */ UpdateUserPublisherReadOnlyData( request?: PlayFabAdminModels.UpdateUserDataRequest ): Promise; /** * Updates the title-specific custom data for the user which can only be read by the client * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/updateuserreadonlydata */ UpdateUserReadOnlyData( request?: PlayFabAdminModels.UpdateUserDataRequest ): Promise; /** * Updates the title specific display name for a user * https://docs.microsoft.com/rest/api/playfab/admin/account-management/updateusertitledisplayname */ UpdateUserTitleDisplayName( request?: PlayFabAdminModels.UpdateUserTitleDisplayNameRequest ): Promise; } } declare module PlayFabAdminModels { export interface AbortTaskInstanceRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** ID of a task instance that is being aborted. */ TaskInstanceId: string; } export interface ActionsOnPlayersInSegmentTaskParameter { /** ID of the action to perform on each player in segment. */ ActionId: string; /** ID of the segment to perform actions on. */ SegmentId: string; } export interface ActionsOnPlayersInSegmentTaskSummary { /** UTC timestamp when the task completed. */ CompletedAt?: string; /** Error message for last processing attempt, if an error occured. */ ErrorMessage?: string; /** Flag indicating if the error was fatal, if false job will be retried. */ ErrorWasFatal?: boolean; /** Estimated time remaining in seconds. */ EstimatedSecondsRemaining?: number; /** Progress represented as percentage. */ PercentComplete?: number; /** If manually scheduled, ID of user who scheduled the task. */ ScheduledByUserId?: string; /** UTC timestamp when the task started. */ StartedAt: string; /** Current status of the task instance. */ Status?: string; /** Identifier of the task this instance belongs to. */ TaskIdentifier?: NameIdentifier; /** ID of the task instance. */ TaskInstanceId?: string; /** Total players in segment when task was started. */ TotalPlayersInSegment?: number; /** Total number of players that have had the actions applied to. */ TotalPlayersProcessed?: number; } export interface AdCampaignAttribution { /** UTC time stamp of attribution */ AttributedAt: string; /** Attribution campaign identifier */ CampaignId?: string; /** Attribution network name */ Platform?: string; } export interface AdCampaignAttributionModel { /** UTC time stamp of attribution */ AttributedAt: string; /** Attribution campaign identifier */ CampaignId?: string; /** Attribution network name */ Platform?: string; } export interface AdCampaignSegmentFilter { /** Campaign id. */ CampaignId?: string; /** Campaign source. */ CampaignSource?: string; /** Campaign comparison. */ Comparison?: string; } export interface AddLocalizedNewsRequest extends PlayFabModule.IPlayFabRequestCommon { /** Localized body text of the news. */ Body: string; /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Language of the news item. */ Language: string; /** Unique id of the updated news item. */ NewsId: string; /** Localized title (headline) of the news item. */ Title: string; } export interface AddLocalizedNewsResult extends PlayFabModule.IPlayFabResultCommon {} export interface AddNewsRequest extends PlayFabModule.IPlayFabRequestCommon { /** Default body text of the news. */ Body: string; /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Time this news was published. If not set, defaults to now. */ Timestamp?: string; /** Default title (headline) of the news item. */ Title: string; } export interface AddNewsResult extends PlayFabModule.IPlayFabResultCommon { /** Unique id of the new news item */ NewsId?: string; } export interface AddPlayerTagRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; /** Unique tag for player profile. */ TagName: string; } export interface AddPlayerTagResult extends PlayFabModule.IPlayFabResultCommon {} export interface AddServerBuildRequest extends PlayFabModule.IPlayFabRequestCommon { /** server host regions in which this build should be running and available */ ActiveRegions?: string[]; /** unique identifier for the build executable */ BuildId: string; /** appended to the end of the command line when starting game servers */ CommandLineTemplate?: string; /** developer comment(s) for this build */ Comment?: string; /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** path to the game server executable. Defaults to gameserver.exe */ ExecutablePath?: string; /** maximum number of game server instances that can run on a single host machine */ MaxGamesPerHost: number; /** * minimum capacity of additional game server instances that can be started before the autoscaling service starts new host * machines (given the number of current running host machines and game server instances) */ MinFreeGameSlots: number; } export interface AddServerBuildResult extends PlayFabModule.IPlayFabResultCommon { /** array of regions where this build can used, when it is active */ ActiveRegions?: string[]; /** unique identifier for this build executable */ BuildId?: string; /** appended to the end of the command line when starting game servers */ CommandLineTemplate?: string; /** developer comment(s) for this build */ Comment?: string; /** path to the game server executable. Defaults to gameserver.exe */ ExecutablePath?: string; /** maximum number of game server instances that can run on a single host machine */ MaxGamesPerHost: number; /** * minimum capacity of additional game server instances that can be started before the autoscaling service starts new host * machines (given the number of current running host machines and game server instances) */ MinFreeGameSlots: number; /** the current status of the build validation and processing steps */ Status?: string; /** time this build was last modified (or uploaded, if this build has never been modified) */ Timestamp: string; /** * Unique identifier for the title, found in the Settings > Game Properties section of the PlayFab developer site when a * title has been selected. */ TitleId?: string; } export interface AddUserVirtualCurrencyRequest extends PlayFabModule.IPlayFabRequestCommon { /** * Amount to be added to the user balance of the specified virtual currency. Maximum VC balance is Int32 (2,147,483,647). * Any increase over this value will be discarded. */ Amount: number; /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** PlayFab unique identifier of the user whose virtual currency balance is to be increased. */ PlayFabId: string; /** Name of the virtual currency which is to be incremented. */ VirtualCurrency: string; } export interface AddVirtualCurrencyTypesRequest extends PlayFabModule.IPlayFabRequestCommon { /** * List of virtual currencies and their initial deposits (the amount a user is granted when signing in for the first time) * to the title */ VirtualCurrencies: VirtualCurrencyData[]; } export interface AllPlayersSegmentFilter {} export interface ApiCondition { /** Require that API calls contain an RSA encrypted payload or signed headers. */ HasSignatureOrEncryption?: string; } type AuthTokenType = "Email"; export interface BanInfo { /** The active state of this ban. Expired bans may still have this value set to true but they will have no effect. */ Active: boolean; /** The unique Ban Id associated with this ban. */ BanId?: string; /** The time when this ban was applied. */ Created?: string; /** The time when this ban expires. Permanent bans do not have expiration date. */ Expires?: string; /** The IP address on which the ban was applied. May affect multiple players. */ IPAddress?: string; /** The MAC address on which the ban was applied. May affect multiple players. */ MACAddress?: string; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId?: string; /** The reason why this ban was applied. */ Reason?: string; } export interface BanPlayerSegmentAction { /** Ban hours duration. */ BanHours?: number; /** Reason for ban. */ ReasonForBan?: string; } export interface BanRequest { /** The duration in hours for the ban. Leave this blank for a permanent ban. */ DurationInHours?: number; /** IP address to be banned. May affect multiple players. */ IPAddress?: string; /** MAC address to be banned. May affect multiple players. */ MACAddress?: string; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; /** The reason for this ban. Maximum 140 characters. */ Reason?: string; } export interface BanUsersRequest extends PlayFabModule.IPlayFabRequestCommon { /** List of ban requests to be applied. Maximum 100. */ Bans: BanRequest[]; /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; } export interface BanUsersResult extends PlayFabModule.IPlayFabResultCommon { /** Information on the bans that were applied */ BanData?: BanInfo[]; } export interface BlankResult extends PlayFabModule.IPlayFabResultCommon {} export interface CatalogItem { /** * defines the bundle properties for the item - bundles are items which contain other items, including random drop tables * and virtual currencies */ Bundle?: CatalogItemBundleInfo; /** if true, then an item instance of this type can be used to grant a character to a user. */ CanBecomeCharacter: boolean; /** catalog version for this item */ CatalogVersion?: string; /** defines the consumable properties (number of uses, timeout) for the item */ Consumable?: CatalogItemConsumableInfo; /** * defines the container properties for the item - what items it contains, including random drop tables and virtual * currencies, and what item (if any) is required to open it via the UnlockContainerItem API */ Container?: CatalogItemContainerInfo; /** game specific custom data */ CustomData?: string; /** text description of item, to show in-game */ Description?: string; /** text name for the item, to show in-game */ DisplayName?: string; /** * If the item has IsLImitedEdition set to true, and this is the first time this ItemId has been defined as a limited * edition item, this value determines the total number of instances to allocate for the title. Once this limit has been * reached, no more instances of this ItemId can be created, and attempts to purchase or grant it will return a Result of * false for that ItemId. If the item has already been defined to have a limited edition count, or if this value is less * than zero, it will be ignored. */ InitialLimitedEditionCount: number; /** BETA: If true, then only a fixed number can ever be granted. */ IsLimitedEdition: boolean; /** * if true, then only one item instance of this type will exist and its remaininguses will be incremented instead. * RemainingUses will cap out at Int32.Max (2,147,483,647). All subsequent increases will be discarded */ IsStackable: boolean; /** if true, then an item instance of this type can be traded between players using the trading APIs */ IsTradable: boolean; /** class to which the item belongs */ ItemClass?: string; /** unique identifier for this item */ ItemId: string; /** * URL to the item image. For Facebook purchase to display the image on the item purchase page, this must be set to an HTTP * URL. */ ItemImageUrl?: string; /** override prices for this item for specific currencies */ RealCurrencyPrices?: { [key: string]: number }; /** list of item tags */ Tags?: string[]; /** price of this item in virtual currencies and "RM" (the base Real Money purchase price, in USD pennies) */ VirtualCurrencyPrices?: { [key: string]: number }; } export interface CatalogItemBundleInfo { /** unique ItemId values for all items which will be added to the player inventory when the bundle is added */ BundledItems?: string[]; /** * unique TableId values for all RandomResultTable objects which are part of the bundle (random tables will be resolved and * add the relevant items to the player inventory when the bundle is added) */ BundledResultTables?: string[]; /** virtual currency types and balances which will be added to the player inventory when the bundle is added */ BundledVirtualCurrencies?: { [key: string]: number }; } export interface CatalogItemConsumableInfo { /** number of times this object can be used, after which it will be removed from the player inventory */ UsageCount?: number; /** * duration in seconds for how long the item will remain in the player inventory - once elapsed, the item will be removed * (recommended minimum value is 5 seconds, as lower values can cause the item to expire before operations depending on * this item's details have completed) */ UsagePeriod?: number; /** * all inventory item instances in the player inventory sharing a non-null UsagePeriodGroup have their UsagePeriod values * added together, and share the result - when that period has elapsed, all the items in the group will be removed */ UsagePeriodGroup?: string; } export interface CatalogItemContainerInfo { /** unique ItemId values for all items which will be added to the player inventory, once the container has been unlocked */ ItemContents?: string[]; /** * ItemId for the catalog item used to unlock the container, if any (if not specified, a call to UnlockContainerItem will * open the container, adding the contents to the player inventory and currency balances) */ KeyItemId?: string; /** * unique TableId values for all RandomResultTable objects which are part of the container (once unlocked, random tables * will be resolved and add the relevant items to the player inventory) */ ResultTableContents?: string[]; /** virtual currency types and balances which will be added to the player inventory when the container is unlocked */ VirtualCurrencyContents?: { [key: string]: number }; } export interface CheckLimitedEditionItemAvailabilityRequest extends PlayFabModule.IPlayFabRequestCommon { /** Which catalog is being updated. If null, uses the default catalog. */ CatalogVersion?: string; /** The item to check for. */ ItemId: string; } export interface CheckLimitedEditionItemAvailabilityResult extends PlayFabModule.IPlayFabResultCommon { /** The amount of the specified resource remaining. */ Amount: number; } export interface CloudScriptFile { /** Contents of the Cloud Script javascript. Must be string-escaped javascript. */ FileContents: string; /** * Name of the javascript file. These names are not used internally by the server, they are only for developer * organizational purposes. */ Filename: string; } export interface CloudScriptTaskParameter { /** Argument to pass to the CloudScript function. */ Argument?: any; /** Name of the CloudScript function to execute. */ FunctionName?: string; } export interface CloudScriptTaskSummary { /** UTC timestamp when the task completed. */ CompletedAt?: string; /** Estimated time remaining in seconds. */ EstimatedSecondsRemaining?: number; /** Progress represented as percentage. */ PercentComplete?: number; /** Result of CloudScript execution */ Result?: ExecuteCloudScriptResult; /** If manually scheduled, ID of user who scheduled the task. */ ScheduledByUserId?: string; /** UTC timestamp when the task started. */ StartedAt: string; /** Current status of the task instance. */ Status?: string; /** Identifier of the task this instance belongs to. */ TaskIdentifier?: NameIdentifier; /** ID of the task instance. */ TaskInstanceId?: string; } export interface CloudScriptVersionStatus { /** Most recent revision for this Cloud Script version */ LatestRevision: number; /** Published code revision for this Cloud Script version */ PublishedRevision: number; /** Version number */ Version: number; } type Conditionals = "Any" | "True" | "False"; export interface ContactEmailInfo { /** The email address */ EmailAddress?: string; /** The name of the email info data */ Name?: string; /** The verification status of the email */ VerificationStatus?: string; } export interface ContactEmailInfoModel { /** The email address */ EmailAddress?: string; /** The name of the email info data */ Name?: string; /** The verification status of the email */ VerificationStatus?: string; } export interface ContentInfo { /** Key of the content */ Key?: string; /** Last modified time */ LastModified: string; /** Size of the content in bytes */ Size: number; } type ContinentCode = "AF" | "AN" | "AS" | "EU" | "NA" | "OC" | "SA"; type CountryCode = "AF" | "AX" | "AL" | "DZ" | "AS" | "AD" | "AO" | "AI" | "AQ" | "AG" | "AR" | "AM" | "AW" | "AU" | "AT" | "AZ" | "BS" | "BH" | "BD" | "BB" | "BY" | "BE" | "BZ" | "BJ" | "BM" | "BT" | "BO" | "BQ" | "BA" | "BW" | "BV" | "BR" | "IO" | "BN" | "BG" | "BF" | "BI" | "KH" | "CM" | "CA" | "CV" | "KY" | "CF" | "TD" | "CL" | "CN" | "CX" | "CC" | "CO" | "KM" | "CG" | "CD" | "CK" | "CR" | "CI" | "HR" | "CU" | "CW" | "CY" | "CZ" | "DK" | "DJ" | "DM" | "DO" | "EC" | "EG" | "SV" | "GQ" | "ER" | "EE" | "ET" | "FK" | "FO" | "FJ" | "FI" | "FR" | "GF" | "PF" | "TF" | "GA" | "GM" | "GE" | "DE" | "GH" | "GI" | "GR" | "GL" | "GD" | "GP" | "GU" | "GT" | "GG" | "GN" | "GW" | "GY" | "HT" | "HM" | "VA" | "HN" | "HK" | "HU" | "IS" | "IN" | "ID" | "IR" | "IQ" | "IE" | "IM" | "IL" | "IT" | "JM" | "JP" | "JE" | "JO" | "KZ" | "KE" | "KI" | "KP" | "KR" | "KW" | "KG" | "LA" | "LV" | "LB" | "LS" | "LR" | "LY" | "LI" | "LT" | "LU" | "MO" | "MK" | "MG" | "MW" | "MY" | "MV" | "ML" | "MT" | "MH" | "MQ" | "MR" | "MU" | "YT" | "MX" | "FM" | "MD" | "MC" | "MN" | "ME" | "MS" | "MA" | "MZ" | "MM" | "NA" | "NR" | "NP" | "NL" | "NC" | "NZ" | "NI" | "NE" | "NG" | "NU" | "NF" | "MP" | "NO" | "OM" | "PK" | "PW" | "PS" | "PA" | "PG" | "PY" | "PE" | "PH" | "PN" | "PL" | "PT" | "PR" | "QA" | "RE" | "RO" | "RU" | "RW" | "BL" | "SH" | "KN" | "LC" | "MF" | "PM" | "VC" | "WS" | "SM" | "ST" | "SA" | "SN" | "RS" | "SC" | "SL" | "SG" | "SX" | "SK" | "SI" | "SB" | "SO" | "ZA" | "GS" | "SS" | "ES" | "LK" | "SD" | "SR" | "SJ" | "SZ" | "SE" | "CH" | "SY" | "TW" | "TJ" | "TZ" | "TH" | "TL" | "TG" | "TK" | "TO" | "TT" | "TN" | "TR" | "TM" | "TC" | "TV" | "UG" | "UA" | "AE" | "GB" | "US" | "UM" | "UY" | "UZ" | "VU" | "VE" | "VN" | "VG" | "VI" | "WF" | "EH" | "YE" | "ZM" | "ZW"; export interface CreateActionsOnPlayerSegmentTaskRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Description the task */ Description?: string; /** Whether the schedule is active. Inactive schedule will not trigger task execution. */ IsActive: boolean; /** Name of the task. This is a unique identifier for tasks in the title. */ Name: string; /** Task details related to segment and action */ Parameter: ActionsOnPlayersInSegmentTaskParameter; /** Cron expression for the run schedule of the task. The expression should be in UTC. */ Schedule?: string; } export interface CreateCloudScriptTaskRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Description the task */ Description?: string; /** Whether the schedule is active. Inactive schedule will not trigger task execution. */ IsActive: boolean; /** Name of the task. This is a unique identifier for tasks in the title. */ Name: string; /** Task details related to CloudScript */ Parameter: CloudScriptTaskParameter; /** Cron expression for the run schedule of the task. The expression should be in UTC. */ Schedule?: string; } export interface CreateInsightsScheduledScalingTaskRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Description the task */ Description?: string; /** Whether the schedule is active. Inactive schedule will not trigger task execution. */ IsActive: boolean; /** Name of the task. This is a unique identifier for tasks in the title. */ Name: string; /** Task details related to Insights Scaling */ Parameter: InsightsScalingTaskParameter; /** Cron expression for the run schedule of the task. The expression should be in UTC. */ Schedule?: string; } export interface CreateOpenIdConnectionRequest extends PlayFabModule.IPlayFabRequestCommon { /** The client ID given by the ID provider. */ ClientId: string; /** The client secret given by the ID provider. */ ClientSecret: string; /** A name for the connection that identifies it within the title. */ ConnectionId: string; /** Ignore 'nonce' claim in identity tokens. */ IgnoreNonce?: boolean; /** * The discovery document URL to read issuer information from. This must be the absolute URL to the JSON OpenId * Configuration document and must be accessible from the internet. If you don't know it, try your issuer URL followed by * "/.well-known/openid-configuration". For example, if the issuer is https://example.com, try * https://example.com/.well-known/openid-configuration */ IssuerDiscoveryUrl?: string; /** Manually specified information for an OpenID Connect issuer. */ IssuerInformation?: OpenIdIssuerInformation; } export interface CreatePlayerSharedSecretRequest extends PlayFabModule.IPlayFabRequestCommon { /** Friendly name for this key */ FriendlyName?: string; } export interface CreatePlayerSharedSecretResult extends PlayFabModule.IPlayFabResultCommon { /** The player shared secret to use when calling Client/GetTitlePublicKey */ SecretKey?: string; } export interface CreatePlayerStatisticDefinitionRequest extends PlayFabModule.IPlayFabRequestCommon { /** the aggregation method to use in updating the statistic (defaults to last) */ AggregationMethod?: string; /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** unique name of the statistic */ StatisticName: string; /** interval at which the values of the statistic for all players are reset (resets begin at the next interval boundary) */ VersionChangeInterval?: string; } export interface CreatePlayerStatisticDefinitionResult extends PlayFabModule.IPlayFabResultCommon { /** created statistic definition */ Statistic?: PlayerStatisticDefinition; } export interface CreateSegmentRequest extends PlayFabModule.IPlayFabRequestCommon { /** Segment model with all of the segment properties data. */ SegmentModel: SegmentModel; } export interface CreateSegmentResponse extends PlayFabModule.IPlayFabResultCommon { /** Error message. */ ErrorMessage?: string; /** Segment id. */ SegmentId?: string; } export interface CreateTaskResult extends PlayFabModule.IPlayFabResultCommon { /** ID of the task */ TaskId?: string; } type Currency = "AED" | "AFN" | "ALL" | "AMD" | "ANG" | "AOA" | "ARS" | "AUD" | "AWG" | "AZN" | "BAM" | "BBD" | "BDT" | "BGN" | "BHD" | "BIF" | "BMD" | "BND" | "BOB" | "BRL" | "BSD" | "BTN" | "BWP" | "BYR" | "BZD" | "CAD" | "CDF" | "CHF" | "CLP" | "CNY" | "COP" | "CRC" | "CUC" | "CUP" | "CVE" | "CZK" | "DJF" | "DKK" | "DOP" | "DZD" | "EGP" | "ERN" | "ETB" | "EUR" | "FJD" | "FKP" | "GBP" | "GEL" | "GGP" | "GHS" | "GIP" | "GMD" | "GNF" | "GTQ" | "GYD" | "HKD" | "HNL" | "HRK" | "HTG" | "HUF" | "IDR" | "ILS" | "IMP" | "INR" | "IQD" | "IRR" | "ISK" | "JEP" | "JMD" | "JOD" | "JPY" | "KES" | "KGS" | "KHR" | "KMF" | "KPW" | "KRW" | "KWD" | "KYD" | "KZT" | "LAK" | "LBP" | "LKR" | "LRD" | "LSL" | "LYD" | "MAD" | "MDL" | "MGA" | "MKD" | "MMK" | "MNT" | "MOP" | "MRO" | "MUR" | "MVR" | "MWK" | "MXN" | "MYR" | "MZN" | "NAD" | "NGN" | "NIO" | "NOK" | "NPR" | "NZD" | "OMR" | "PAB" | "PEN" | "PGK" | "PHP" | "PKR" | "PLN" | "PYG" | "QAR" | "RON" | "RSD" | "RUB" | "RWF" | "SAR" | "SBD" | "SCR" | "SDG" | "SEK" | "SGD" | "SHP" | "SLL" | "SOS" | "SPL" | "SRD" | "STD" | "SVC" | "SYP" | "SZL" | "THB" | "TJS" | "TMT" | "TND" | "TOP" | "TRY" | "TTD" | "TVD" | "TWD" | "TZS" | "UAH" | "UGX" | "USD" | "UYU" | "UZS" | "VEF" | "VND" | "VUV" | "WST" | "XAF" | "XCD" | "XDR" | "XOF" | "XPF" | "YER" | "ZAR" | "ZMW" | "ZWD"; export interface DeleteContentRequest extends PlayFabModule.IPlayFabRequestCommon { /** Key of the content item to be deleted */ Key: string; } export interface DeleteMasterPlayerAccountRequest extends PlayFabModule.IPlayFabRequestCommon { /** Developer created string to identify a user without PlayFab ID */ MetaData?: string; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface DeleteMasterPlayerAccountResult extends PlayFabModule.IPlayFabResultCommon { /** * A notification email with this job receipt Id will be sent to the title notification email address when deletion is * complete. */ JobReceiptId?: string; /** List of titles from which the player's data will be deleted. */ TitleIds?: string[]; } export interface DeleteOpenIdConnectionRequest extends PlayFabModule.IPlayFabRequestCommon { /** unique name of the connection */ ConnectionId: string; } export interface DeletePlayerRequest extends PlayFabModule.IPlayFabRequestCommon { /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface DeletePlayerResult extends PlayFabModule.IPlayFabResultCommon {} export interface DeletePlayerSegmentAction {} export interface DeletePlayerSharedSecretRequest extends PlayFabModule.IPlayFabRequestCommon { /** The shared secret key to delete */ SecretKey?: string; } export interface DeletePlayerSharedSecretResult extends PlayFabModule.IPlayFabResultCommon {} export interface DeletePlayerStatisticSegmentAction { /** Statistic name. */ StatisticName?: string; } export interface DeleteSegmentRequest extends PlayFabModule.IPlayFabRequestCommon { /** Segment id. */ SegmentId: string; } export interface DeleteSegmentsResponse extends PlayFabModule.IPlayFabResultCommon { /** Error message. */ ErrorMessage?: string; } export interface DeleteStoreRequest extends PlayFabModule.IPlayFabRequestCommon { /** catalog version of the store to delete. If null, uses the default catalog. */ CatalogVersion?: string; /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** unqiue identifier for the store which is to be deleted */ StoreId: string; } export interface DeleteStoreResult extends PlayFabModule.IPlayFabResultCommon {} export interface DeleteTaskRequest extends PlayFabModule.IPlayFabRequestCommon { /** Specify either the task ID or the name of task to be deleted. */ Identifier?: NameIdentifier; } export interface DeleteTitleDataOverrideRequest extends PlayFabModule.IPlayFabRequestCommon { /** Name of the override. */ OverrideLabel: string; } export interface DeleteTitleDataOverrideResult extends PlayFabModule.IPlayFabResultCommon {} export interface DeleteTitleRequest extends PlayFabModule.IPlayFabRequestCommon {} export interface DeleteTitleResult extends PlayFabModule.IPlayFabResultCommon {} type EffectType = "Allow" | "Deny"; export interface EmailNotificationSegmentAction { /** Email template id. */ EmailTemplateId?: string; /** Email template name. */ EmailTemplateName?: string; } type EmailVerificationStatus = "Unverified" | "Pending" | "Confirmed"; export interface EmptyResponse extends PlayFabModule.IPlayFabResultCommon {} export interface EntityKey { /** Unique ID of the entity. */ Id: string; /** Entity type. See https://docs.microsoft.com/gaming/playfab/features/data/entities/available-built-in-entity-types */ Type?: string; } export interface ExecuteAzureFunctionSegmentAction { /** Azure function. */ AzureFunction?: string; /** Azure function parameter. */ FunctionParameter?: any; /** Generate play stream event. */ GenerateFunctionExecutedEvents: boolean; } export interface ExecuteCloudScriptResult { /** Number of PlayFab API requests issued by the CloudScript function */ APIRequestsIssued: number; /** Information about the error, if any, that occurred during execution */ Error?: ScriptExecutionError; ExecutionTimeSeconds: number; /** The name of the function that executed */ FunctionName?: string; /** The object returned from the CloudScript function, if any */ FunctionResult?: any; /** * Flag indicating if the FunctionResult was too large and was subsequently dropped from this event. This only occurs if * the total event size is larger than 350KB. */ FunctionResultTooLarge?: boolean; /** Number of external HTTP requests issued by the CloudScript function */ HttpRequestsIssued: number; /** * Entries logged during the function execution. These include both entries logged in the function code using log.info() * and log.error() and error entries for API and HTTP request failures. */ Logs?: LogStatement[]; /** * Flag indicating if the logs were too large and were subsequently dropped from this event. This only occurs if the total * event size is larger than 350KB after the FunctionResult was removed. */ LogsTooLarge?: boolean; MemoryConsumedBytes: number; /** * Processor time consumed while executing the function. This does not include time spent waiting on API calls or HTTP * requests. */ ProcessorTimeSeconds: number; /** The revision of the CloudScript that executed */ Revision: number; } export interface ExecuteCloudScriptSegmentAction { /** Cloud script function. */ CloudScriptFunction?: string; /** Generate play stream event. */ CloudScriptPublishResultsToPlayStream: boolean; /** Cloud script function parameter. */ FunctionParameter?: any; /** Cloud script function parameter json text. */ FunctionParameterJson?: string; } export interface ExportMasterPlayerDataRequest extends PlayFabModule.IPlayFabRequestCommon { /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface ExportMasterPlayerDataResult extends PlayFabModule.IPlayFabResultCommon { /** * An email with this job receipt Id containing the export download link will be sent to the title notification email * address when the export is complete. */ JobReceiptId?: string; } export interface FirstLoginDateSegmentFilter { /** First player login date comparison. */ Comparison?: string; /** First player login date. */ LogInDate: string; } export interface FirstLoginTimespanSegmentFilter { /** First player login duration comparison. */ Comparison?: string; /** First player login duration. */ DurationInMinutes: number; } type GameBuildStatus = "Available" | "Validating" | "InvalidBuildPackage" | "Processing" | "FailedToProcess"; export interface GameModeInfo { /** specific game mode type */ Gamemode: string; /** maximum user count a specific Game Server Instance can support */ MaxPlayerCount: number; /** minimum user count required for this Game Server Instance to continue (usually 1) */ MinPlayerCount: number; /** whether to start as an open session, meaning that players can matchmake into it (defaults to true) */ StartOpen?: boolean; } type GenericErrorCodes = "Success" | "UnkownError" | "InvalidParams" | "AccountNotFound" | "AccountBanned" | "InvalidUsernameOrPassword" | "InvalidTitleId" | "InvalidEmailAddress" | "EmailAddressNotAvailable" | "InvalidUsername" | "InvalidPassword" | "UsernameNotAvailable" | "InvalidSteamTicket" | "AccountAlreadyLinked" | "LinkedAccountAlreadyClaimed" | "InvalidFacebookToken" | "AccountNotLinked" | "FailedByPaymentProvider" | "CouponCodeNotFound" | "InvalidContainerItem" | "ContainerNotOwned" | "KeyNotOwned" | "InvalidItemIdInTable" | "InvalidReceipt" | "ReceiptAlreadyUsed" | "ReceiptCancelled" | "GameNotFound" | "GameModeNotFound" | "InvalidGoogleToken" | "UserIsNotPartOfDeveloper" | "InvalidTitleForDeveloper" | "TitleNameConflicts" | "UserisNotValid" | "ValueAlreadyExists" | "BuildNotFound" | "PlayerNotInGame" | "InvalidTicket" | "InvalidDeveloper" | "InvalidOrderInfo" | "RegistrationIncomplete" | "InvalidPlatform" | "UnknownError" | "SteamApplicationNotOwned" | "WrongSteamAccount" | "TitleNotActivated" | "RegistrationSessionNotFound" | "NoSuchMod" | "FileNotFound" | "DuplicateEmail" | "ItemNotFound" | "ItemNotOwned" | "ItemNotRecycleable" | "ItemNotAffordable" | "InvalidVirtualCurrency" | "WrongVirtualCurrency" | "WrongPrice" | "NonPositiveValue" | "InvalidRegion" | "RegionAtCapacity" | "ServerFailedToStart" | "NameNotAvailable" | "InsufficientFunds" | "InvalidDeviceID" | "InvalidPushNotificationToken" | "NoRemainingUses" | "InvalidPaymentProvider" | "PurchaseInitializationFailure" | "DuplicateUsername" | "InvalidBuyerInfo" | "NoGameModeParamsSet" | "BodyTooLarge" | "ReservedWordInBody" | "InvalidTypeInBody" | "InvalidRequest" | "ReservedEventName" | "InvalidUserStatistics" | "NotAuthenticated" | "StreamAlreadyExists" | "ErrorCreatingStream" | "StreamNotFound" | "InvalidAccount" | "PurchaseDoesNotExist" | "InvalidPurchaseTransactionStatus" | "APINotEnabledForGameClientAccess" | "NoPushNotificationARNForTitle" | "BuildAlreadyExists" | "BuildPackageDoesNotExist" | "CustomAnalyticsEventsNotEnabledForTitle" | "InvalidSharedGroupId" | "NotAuthorized" | "MissingTitleGoogleProperties" | "InvalidItemProperties" | "InvalidPSNAuthCode" | "InvalidItemId" | "PushNotEnabledForAccount" | "PushServiceError" | "ReceiptDoesNotContainInAppItems" | "ReceiptContainsMultipleInAppItems" | "InvalidBundleID" | "JavascriptException" | "InvalidSessionTicket" | "UnableToConnectToDatabase" | "InternalServerError" | "InvalidReportDate" | "ReportNotAvailable" | "DatabaseThroughputExceeded" | "InvalidGameTicket" | "ExpiredGameTicket" | "GameTicketDoesNotMatchLobby" | "LinkedDeviceAlreadyClaimed" | "DeviceAlreadyLinked" | "DeviceNotLinked" | "PartialFailure" | "PublisherNotSet" | "ServiceUnavailable" | "VersionNotFound" | "RevisionNotFound" | "InvalidPublisherId" | "DownstreamServiceUnavailable" | "APINotIncludedInTitleUsageTier" | "DAULimitExceeded" | "APIRequestLimitExceeded" | "InvalidAPIEndpoint" | "BuildNotAvailable" | "ConcurrentEditError" | "ContentNotFound" | "CharacterNotFound" | "CloudScriptNotFound" | "ContentQuotaExceeded" | "InvalidCharacterStatistics" | "PhotonNotEnabledForTitle" | "PhotonApplicationNotFound" | "PhotonApplicationNotAssociatedWithTitle" | "InvalidEmailOrPassword" | "FacebookAPIError" | "InvalidContentType" | "KeyLengthExceeded" | "DataLengthExceeded" | "TooManyKeys" | "FreeTierCannotHaveVirtualCurrency" | "MissingAmazonSharedKey" | "AmazonValidationError" | "InvalidPSNIssuerId" | "PSNInaccessible" | "ExpiredAuthToken" | "FailedToGetEntitlements" | "FailedToConsumeEntitlement" | "TradeAcceptingUserNotAllowed" | "TradeInventoryItemIsAssignedToCharacter" | "TradeInventoryItemIsBundle" | "TradeStatusNotValidForCancelling" | "TradeStatusNotValidForAccepting" | "TradeDoesNotExist" | "TradeCancelled" | "TradeAlreadyFilled" | "TradeWaitForStatusTimeout" | "TradeInventoryItemExpired" | "TradeMissingOfferedAndAcceptedItems" | "TradeAcceptedItemIsBundle" | "TradeAcceptedItemIsStackable" | "TradeInventoryItemInvalidStatus" | "TradeAcceptedCatalogItemInvalid" | "TradeAllowedUsersInvalid" | "TradeInventoryItemDoesNotExist" | "TradeInventoryItemIsConsumed" | "TradeInventoryItemIsStackable" | "TradeAcceptedItemsMismatch" | "InvalidKongregateToken" | "FeatureNotConfiguredForTitle" | "NoMatchingCatalogItemForReceipt" | "InvalidCurrencyCode" | "NoRealMoneyPriceForCatalogItem" | "TradeInventoryItemIsNotTradable" | "TradeAcceptedCatalogItemIsNotTradable" | "UsersAlreadyFriends" | "LinkedIdentifierAlreadyClaimed" | "CustomIdNotLinked" | "TotalDataSizeExceeded" | "DeleteKeyConflict" | "InvalidXboxLiveToken" | "ExpiredXboxLiveToken" | "ResettableStatisticVersionRequired" | "NotAuthorizedByTitle" | "NoPartnerEnabled" | "InvalidPartnerResponse" | "APINotEnabledForGameServerAccess" | "StatisticNotFound" | "StatisticNameConflict" | "StatisticVersionClosedForWrites" | "StatisticVersionInvalid" | "APIClientRequestRateLimitExceeded" | "InvalidJSONContent" | "InvalidDropTable" | "StatisticVersionAlreadyIncrementedForScheduledInterval" | "StatisticCountLimitExceeded" | "StatisticVersionIncrementRateExceeded" | "ContainerKeyInvalid" | "CloudScriptExecutionTimeLimitExceeded" | "NoWritePermissionsForEvent" | "CloudScriptFunctionArgumentSizeExceeded" | "CloudScriptAPIRequestCountExceeded" | "CloudScriptAPIRequestError" | "CloudScriptHTTPRequestError" | "InsufficientGuildRole" | "GuildNotFound" | "OverLimit" | "EventNotFound" | "InvalidEventField" | "InvalidEventName" | "CatalogNotConfigured" | "OperationNotSupportedForPlatform" | "SegmentNotFound" | "StoreNotFound" | "InvalidStatisticName" | "TitleNotQualifiedForLimit" | "InvalidServiceLimitLevel" | "ServiceLimitLevelInTransition" | "CouponAlreadyRedeemed" | "GameServerBuildSizeLimitExceeded" | "GameServerBuildCountLimitExceeded" | "VirtualCurrencyCountLimitExceeded" | "VirtualCurrencyCodeExists" | "TitleNewsItemCountLimitExceeded" | "InvalidTwitchToken" | "TwitchResponseError" | "ProfaneDisplayName" | "UserAlreadyAdded" | "InvalidVirtualCurrencyCode" | "VirtualCurrencyCannotBeDeleted" | "IdentifierAlreadyClaimed" | "IdentifierNotLinked" | "InvalidContinuationToken" | "ExpiredContinuationToken" | "InvalidSegment" | "InvalidSessionId" | "SessionLogNotFound" | "InvalidSearchTerm" | "TwoFactorAuthenticationTokenRequired" | "GameServerHostCountLimitExceeded" | "PlayerTagCountLimitExceeded" | "RequestAlreadyRunning" | "ActionGroupNotFound" | "MaximumSegmentBulkActionJobsRunning" | "NoActionsOnPlayersInSegmentJob" | "DuplicateStatisticName" | "ScheduledTaskNameConflict" | "ScheduledTaskCreateConflict" | "InvalidScheduledTaskName" | "InvalidTaskSchedule" | "SteamNotEnabledForTitle" | "LimitNotAnUpgradeOption" | "NoSecretKeyEnabledForCloudScript" | "TaskNotFound" | "TaskInstanceNotFound" | "InvalidIdentityProviderId" | "MisconfiguredIdentityProvider" | "InvalidScheduledTaskType" | "BillingInformationRequired" | "LimitedEditionItemUnavailable" | "InvalidAdPlacementAndReward" | "AllAdPlacementViewsAlreadyConsumed" | "GoogleOAuthNotConfiguredForTitle" | "GoogleOAuthError" | "UserNotFriend" | "InvalidSignature" | "InvalidPublicKey" | "GoogleOAuthNoIdTokenIncludedInResponse" | "StatisticUpdateInProgress" | "LeaderboardVersionNotAvailable" | "StatisticAlreadyHasPrizeTable" | "PrizeTableHasOverlappingRanks" | "PrizeTableHasMissingRanks" | "PrizeTableRankStartsAtZero" | "InvalidStatistic" | "ExpressionParseFailure" | "ExpressionInvokeFailure" | "ExpressionTooLong" | "DataUpdateRateExceeded" | "RestrictedEmailDomain" | "EncryptionKeyDisabled" | "EncryptionKeyMissing" | "EncryptionKeyBroken" | "NoSharedSecretKeyConfigured" | "SecretKeyNotFound" | "PlayerSecretAlreadyConfigured" | "APIRequestsDisabledForTitle" | "InvalidSharedSecretKey" | "PrizeTableHasNoRanks" | "ProfileDoesNotExist" | "ContentS3OriginBucketNotConfigured" | "InvalidEnvironmentForReceipt" | "EncryptedRequestNotAllowed" | "SignedRequestNotAllowed" | "RequestViewConstraintParamsNotAllowed" | "BadPartnerConfiguration" | "XboxBPCertificateFailure" | "XboxXASSExchangeFailure" | "InvalidEntityId" | "StatisticValueAggregationOverflow" | "EmailMessageFromAddressIsMissing" | "EmailMessageToAddressIsMissing" | "SmtpServerAuthenticationError" | "SmtpServerLimitExceeded" | "SmtpServerInsufficientStorage" | "SmtpServerCommunicationError" | "SmtpServerGeneralFailure" | "EmailClientTimeout" | "EmailClientCanceledTask" | "EmailTemplateMissing" | "InvalidHostForTitleId" | "EmailConfirmationTokenDoesNotExist" | "EmailConfirmationTokenExpired" | "AccountDeleted" | "PlayerSecretNotConfigured" | "InvalidSignatureTime" | "NoContactEmailAddressFound" | "InvalidAuthToken" | "AuthTokenDoesNotExist" | "AuthTokenExpired" | "AuthTokenAlreadyUsedToResetPassword" | "MembershipNameTooLong" | "MembershipNotFound" | "GoogleServiceAccountInvalid" | "GoogleServiceAccountParseFailure" | "EntityTokenMissing" | "EntityTokenInvalid" | "EntityTokenExpired" | "EntityTokenRevoked" | "InvalidProductForSubscription" | "XboxInaccessible" | "SubscriptionAlreadyTaken" | "SmtpAddonNotEnabled" | "APIConcurrentRequestLimitExceeded" | "XboxRejectedXSTSExchangeRequest" | "VariableNotDefined" | "TemplateVersionNotDefined" | "FileTooLarge" | "TitleDeleted" | "TitleContainsUserAccounts" | "TitleDeletionPlayerCleanupFailure" | "EntityFileOperationPending" | "NoEntityFileOperationPending" | "EntityProfileVersionMismatch" | "TemplateVersionTooOld" | "MembershipDefinitionInUse" | "PaymentPageNotConfigured" | "FailedLoginAttemptRateLimitExceeded" | "EntityBlockedByGroup" | "RoleDoesNotExist" | "EntityIsAlreadyMember" | "DuplicateRoleId" | "GroupInvitationNotFound" | "GroupApplicationNotFound" | "OutstandingInvitationAcceptedInstead" | "OutstandingApplicationAcceptedInstead" | "RoleIsGroupDefaultMember" | "RoleIsGroupAdmin" | "RoleNameNotAvailable" | "GroupNameNotAvailable" | "EmailReportAlreadySent" | "EmailReportRecipientBlacklisted" | "EventNamespaceNotAllowed" | "EventEntityNotAllowed" | "InvalidEntityType" | "NullTokenResultFromAad" | "InvalidTokenResultFromAad" | "NoValidCertificateForAad" | "InvalidCertificateForAad" | "DuplicateDropTableId" | "MultiplayerServerError" | "MultiplayerServerTooManyRequests" | "MultiplayerServerNoContent" | "MultiplayerServerBadRequest" | "MultiplayerServerUnauthorized" | "MultiplayerServerForbidden" | "MultiplayerServerNotFound" | "MultiplayerServerConflict" | "MultiplayerServerInternalServerError" | "MultiplayerServerUnavailable" | "ExplicitContentDetected" | "PIIContentDetected" | "InvalidScheduledTaskParameter" | "PerEntityEventRateLimitExceeded" | "TitleDefaultLanguageNotSet" | "EmailTemplateMissingDefaultVersion" | "FacebookInstantGamesIdNotLinked" | "InvalidFacebookInstantGamesSignature" | "FacebookInstantGamesAuthNotConfiguredForTitle" | "EntityProfileConstraintValidationFailed" | "TelemetryIngestionKeyPending" | "TelemetryIngestionKeyNotFound" | "StatisticChildNameInvalid" | "DataIntegrityError" | "VirtualCurrencyCannotBeSetToOlderVersion" | "VirtualCurrencyMustBeWithinIntegerRange" | "EmailTemplateInvalidSyntax" | "EmailTemplateMissingCallback" | "PushNotificationTemplateInvalidPayload" | "InvalidLocalizedPushNotificationLanguage" | "MissingLocalizedPushNotificationMessage" | "PushNotificationTemplateMissingPlatformPayload" | "PushNotificationTemplatePayloadContainsInvalidJson" | "PushNotificationTemplateContainsInvalidIosPayload" | "PushNotificationTemplateContainsInvalidAndroidPayload" | "PushNotificationTemplateIosPayloadMissingNotificationBody" | "PushNotificationTemplateAndroidPayloadMissingNotificationBody" | "PushNotificationTemplateNotFound" | "PushNotificationTemplateMissingDefaultVersion" | "PushNotificationTemplateInvalidSyntax" | "PushNotificationTemplateNoCustomPayloadForV1" | "NoLeaderboardForStatistic" | "TitleNewsMissingDefaultLanguage" | "TitleNewsNotFound" | "TitleNewsDuplicateLanguage" | "TitleNewsMissingTitleOrBody" | "TitleNewsInvalidLanguage" | "EmailRecipientBlacklisted" | "InvalidGameCenterAuthRequest" | "GameCenterAuthenticationFailed" | "CannotEnablePartiesForTitle" | "PartyError" | "PartyRequests" | "PartyNoContent" | "PartyBadRequest" | "PartyUnauthorized" | "PartyForbidden" | "PartyNotFound" | "PartyConflict" | "PartyInternalServerError" | "PartyUnavailable" | "PartyTooManyRequests" | "PushNotificationTemplateMissingName" | "CannotEnableMultiplayerServersForTitle" | "WriteAttemptedDuringExport" | "MultiplayerServerTitleQuotaCoresExceeded" | "AutomationRuleNotFound" | "EntityAPIKeyLimitExceeded" | "EntityAPIKeyNotFound" | "EntityAPIKeyOrSecretInvalid" | "EconomyServiceUnavailable" | "EconomyServiceInternalError" | "QueryRateLimitExceeded" | "EntityAPIKeyCreationDisabledForEntity" | "ForbiddenByEntityPolicy" | "UpdateInventoryRateLimitExceeded" | "StudioCreationRateLimited" | "StudioCreationInProgress" | "DuplicateStudioName" | "StudioNotFound" | "StudioDeleted" | "StudioDeactivated" | "StudioActivated" | "TitleCreationRateLimited" | "TitleCreationInProgress" | "DuplicateTitleName" | "TitleActivationRateLimited" | "TitleActivationInProgress" | "TitleDeactivated" | "TitleActivated" | "CloudScriptAzureFunctionsExecutionTimeLimitExceeded" | "CloudScriptAzureFunctionsArgumentSizeExceeded" | "CloudScriptAzureFunctionsReturnSizeExceeded" | "CloudScriptAzureFunctionsHTTPRequestError" | "VirtualCurrencyBetaGetError" | "VirtualCurrencyBetaCreateError" | "VirtualCurrencyBetaInitialDepositSaveError" | "VirtualCurrencyBetaSaveError" | "VirtualCurrencyBetaDeleteError" | "VirtualCurrencyBetaRestoreError" | "VirtualCurrencyBetaSaveConflict" | "VirtualCurrencyBetaUpdateError" | "InsightsManagementDatabaseNotFound" | "InsightsManagementOperationNotFound" | "InsightsManagementErrorPendingOperationExists" | "InsightsManagementSetPerformanceLevelInvalidParameter" | "InsightsManagementSetStorageRetentionInvalidParameter" | "InsightsManagementGetStorageUsageInvalidParameter" | "InsightsManagementGetOperationStatusInvalidParameter" | "DuplicatePurchaseTransactionId" | "EvaluationModePlayerCountExceeded" | "GetPlayersInSegmentRateLimitExceeded" | "CloudScriptFunctionNameSizeExceeded" | "InsightsManagementTitleInEvaluationMode" | "CloudScriptAzureFunctionsQueueRequestError" | "EvaluationModeTitleCountExceeded" | "InsightsManagementTitleNotInFlight" | "LimitNotFound" | "LimitNotAvailableViaAPI" | "InsightsManagementSetStorageRetentionBelowMinimum" | "InsightsManagementSetStorageRetentionAboveMaximum" | "AppleNotEnabledForTitle" | "InsightsManagementNewActiveEventExportLimitInvalid" | "InsightsManagementSetPerformanceRateLimited" | "PartyRequestsThrottledFromRateLimiter" | "XboxServiceTooManyRequests" | "NintendoSwitchNotEnabledForTitle" | "RequestMultiplayerServersThrottledFromRateLimiter" | "TitleDataOverrideNotFound" | "DuplicateKeys" | "WasNotCreatedWithCloudRoot" | "LegacyMultiplayerServersDeprecated" | "VirtualCurrencyCurrentlyUnavailable" | "MatchmakingEntityInvalid" | "MatchmakingPlayerAttributesInvalid" | "MatchmakingQueueNotFound" | "MatchmakingMatchNotFound" | "MatchmakingTicketNotFound" | "MatchmakingAlreadyJoinedTicket" | "MatchmakingTicketAlreadyCompleted" | "MatchmakingQueueConfigInvalid" | "MatchmakingMemberProfileInvalid" | "NintendoSwitchDeviceIdNotLinked" | "MatchmakingNotEnabled" | "MatchmakingPlayerAttributesTooLarge" | "MatchmakingNumberOfPlayersInTicketTooLarge" | "MatchmakingAttributeInvalid" | "MatchmakingPlayerHasNotJoinedTicket" | "MatchmakingRateLimitExceeded" | "MatchmakingTicketMembershipLimitExceeded" | "MatchmakingUnauthorized" | "MatchmakingQueueLimitExceeded" | "MatchmakingRequestTypeMismatch" | "MatchmakingBadRequest" | "TitleConfigNotFound" | "TitleConfigUpdateConflict" | "TitleConfigSerializationError" | "CatalogEntityInvalid" | "CatalogTitleIdMissing" | "CatalogPlayerIdMissing" | "CatalogClientIdentityInvalid" | "CatalogOneOrMoreFilesInvalid" | "CatalogItemMetadataInvalid" | "CatalogItemIdInvalid" | "CatalogSearchParameterInvalid" | "CatalogFeatureDisabled" | "CatalogConfigInvalid" | "CatalogItemTypeInvalid" | "CatalogBadRequest" | "CatalogTooManyRequests" | "ExportInvalidStatusUpdate" | "ExportInvalidPrefix" | "ExportBlobContainerDoesNotExist" | "ExportNotFound" | "ExportCouldNotUpdate" | "ExportInvalidStorageType" | "ExportAmazonBucketDoesNotExist" | "ExportInvalidBlobStorage" | "ExportKustoException" | "ExportKustoConnectionFailed" | "ExportUnknownError" | "ExportCantEditPendingExport" | "ExportLimitExports" | "ExportLimitEvents" | "ExportInvalidPartitionStatusModification" | "ExportCouldNotCreate" | "ExportNoBackingDatabaseFound" | "ExportCouldNotDelete" | "ExportCannotDetermineEventQuery" | "ExportInvalidQuerySchemaModification" | "ExportQuerySchemaMissingRequiredColumns" | "ExportCannotParseQuery" | "ExportControlCommandsNotAllowed" | "ExportQueryMissingTableReference" | "ExplorerBasicInvalidQueryName" | "ExplorerBasicInvalidQueryDescription" | "ExplorerBasicInvalidQueryConditions" | "ExplorerBasicInvalidQueryStartDate" | "ExplorerBasicInvalidQueryEndDate" | "ExplorerBasicInvalidQueryGroupBy" | "ExplorerBasicInvalidQueryAggregateType" | "ExplorerBasicInvalidQueryAggregateProperty" | "ExplorerBasicLoadQueriesError" | "ExplorerBasicLoadQueryError" | "ExplorerBasicCreateQueryError" | "ExplorerBasicDeleteQueryError" | "ExplorerBasicUpdateQueryError" | "ExplorerBasicSavedQueriesLimit" | "TitleNotEnabledForParty" | "PartyVersionNotFound" | "MultiplayerServerBuildReferencedByMatchmakingQueue" | "ExperimentationExperimentStopped" | "ExperimentationExperimentRunning" | "ExperimentationExperimentNotFound" | "ExperimentationExperimentNeverStarted" | "ExperimentationExperimentDeleted" | "ExperimentationClientTimeout" | "ExperimentationInvalidVariantConfiguration" | "ExperimentationInvalidVariableConfiguration" | "ExperimentInvalidId" | "ExperimentationNoScorecard" | "ExperimentationTreatmentAssignmentFailed" | "ExperimentationTreatmentAssignmentDisabled" | "ExperimentationInvalidDuration" | "ExperimentationMaxExperimentsReached" | "ExperimentationExperimentSchedulingInProgress" | "ExperimentationInvalidEndDate" | "ExperimentationInvalidStartDate" | "ExperimentationMaxDurationExceeded" | "ExperimentationExclusionGroupNotFound" | "ExperimentationExclusionGroupInsufficientCapacity" | "ExperimentationExclusionGroupCannotDelete" | "ExperimentationExclusionGroupInvalidTrafficAllocation" | "MaxActionDepthExceeded" | "TitleNotOnUpdatedPricingPlan" | "SegmentManagementTitleNotInFlight" | "SegmentManagementNoExpressionTree" | "SegmentManagementTriggerActionCountOverLimit" | "SegmentManagementSegmentCountOverLimit" | "SegmentManagementInvalidSegmentId" | "SegmentManagementInvalidInput" | "SegmentManagementInvalidSegmentName" | "DeleteSegmentRateLimitExceeded" | "CreateSegmentRateLimitExceeded" | "UpdateSegmentRateLimitExceeded" | "GetSegmentsRateLimitExceeded" | "SnapshotNotFound"; export interface GetActionsOnPlayersInSegmentTaskInstanceResult extends PlayFabModule.IPlayFabResultCommon { /** Parameter of this task instance */ Parameter?: ActionsOnPlayersInSegmentTaskParameter; /** Status summary of the actions-on-players-in-segment task instance */ Summary?: ActionsOnPlayersInSegmentTaskSummary; } export interface GetAllSegmentsRequest extends PlayFabModule.IPlayFabRequestCommon {} export interface GetAllSegmentsResult extends PlayFabModule.IPlayFabResultCommon { /** Array of segments for this title. */ Segments?: GetSegmentResult[]; } export interface GetCatalogItemsRequest extends PlayFabModule.IPlayFabRequestCommon { /** Which catalog is being requested. If null, uses the default catalog. */ CatalogVersion?: string; } export interface GetCatalogItemsResult extends PlayFabModule.IPlayFabResultCommon { /** Array of items which can be purchased. */ Catalog?: CatalogItem[]; } export interface GetCloudScriptRevisionRequest extends PlayFabModule.IPlayFabRequestCommon { /** Revision number. If left null, defaults to the latest revision */ Revision?: number; /** Version number. If left null, defaults to the latest version */ Version?: number; } export interface GetCloudScriptRevisionResult extends PlayFabModule.IPlayFabResultCommon { /** Time this revision was created */ CreatedAt: string; /** List of Cloud Script files in this revision. */ Files?: CloudScriptFile[]; /** True if this is the currently published revision */ IsPublished: boolean; /** Revision number. */ Revision: number; /** Version number. */ Version: number; } export interface GetCloudScriptTaskInstanceResult extends PlayFabModule.IPlayFabResultCommon { /** Parameter of this task instance */ Parameter?: CloudScriptTaskParameter; /** Status summary of the CloudScript task instance */ Summary?: CloudScriptTaskSummary; } export interface GetCloudScriptVersionsRequest extends PlayFabModule.IPlayFabRequestCommon {} export interface GetCloudScriptVersionsResult extends PlayFabModule.IPlayFabResultCommon { /** List of versions */ Versions?: CloudScriptVersionStatus[]; } export interface GetContentListRequest extends PlayFabModule.IPlayFabRequestCommon { /** * Limits the response to keys that begin with the specified prefix. You can use prefixes to list contents under a folder, * or for a specified version, etc. */ Prefix?: string; } export interface GetContentListResult extends PlayFabModule.IPlayFabResultCommon { /** List of content items. */ Contents?: ContentInfo[]; /** Number of content items returned. We currently have a maximum of 1000 items limit. */ ItemCount: number; /** The total size of listed contents in bytes. */ TotalSize: number; } export interface GetContentUploadUrlRequest extends PlayFabModule.IPlayFabRequestCommon { /** * A standard MIME type describing the format of the contents. The same MIME type has to be set in the header when * uploading the content. If not specified, the MIME type is 'binary/octet-stream' by default. */ ContentType?: string; /** Key of the content item to upload, usually formatted as a path, e.g. images/a.png */ Key: string; } export interface GetContentUploadUrlResult extends PlayFabModule.IPlayFabResultCommon { /** * URL for uploading content via HTTP PUT method. The URL requires the 'x-ms-blob-type' header to have the value * 'BlockBlob'. The URL will expire in approximately one hour. */ URL?: string; } export interface GetDataReportRequest extends PlayFabModule.IPlayFabRequestCommon { /** Reporting year (UTC) */ Day: number; /** Reporting month (UTC) */ Month: number; /** Report name */ ReportName: string; /** Reporting year (UTC) */ Year: number; } export interface GetDataReportResult extends PlayFabModule.IPlayFabResultCommon { /** * The URL where the requested report can be downloaded. This can be any PlayFab generated reports. The full list of * reports can be found at: https://docs.microsoft.com/en-us/gaming/playfab/features/analytics/reports/quickstart. */ DownloadUrl?: string; } export interface GetMatchmakerGameInfoRequest extends PlayFabModule.IPlayFabRequestCommon { /** unique identifier of the lobby for which info is being requested */ LobbyId: string; } export interface GetMatchmakerGameInfoResult extends PlayFabModule.IPlayFabResultCommon { /** version identifier of the game server executable binary being run */ BuildVersion?: string; /** time when Game Server Instance is currently scheduled to end */ EndTime?: string; /** unique identifier of the lobby */ LobbyId?: string; /** game mode for this Game Server Instance */ Mode?: string; /** array of unique PlayFab identifiers for users currently connected to this Game Server Instance */ Players?: string[]; /** region in which the Game Server Instance is running */ Region?: string; /** IPV4 address of the server */ ServerIPV4Address?: string; /** IPV6 address of the server */ ServerIPV6Address?: string; /** communication port for this Game Server Instance */ ServerPort: number; /** Public DNS name (if any) of the server */ ServerPublicDNSName?: string; /** time when the Game Server Instance was created */ StartTime: string; /** unique identifier of the Game Server Instance for this lobby */ TitleId?: string; } export interface GetMatchmakerGameModesRequest extends PlayFabModule.IPlayFabRequestCommon { /** previously uploaded build version for which game modes are being requested */ BuildVersion: string; } export interface GetMatchmakerGameModesResult extends PlayFabModule.IPlayFabResultCommon { /** array of game modes available for the specified build */ GameModes?: GameModeInfo[]; } export interface GetPlayedTitleListRequest extends PlayFabModule.IPlayFabRequestCommon { /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface GetPlayedTitleListResult extends PlayFabModule.IPlayFabResultCommon { /** List of titles the player has played */ TitleIds?: string[]; } export interface GetPlayerIdFromAuthTokenRequest extends PlayFabModule.IPlayFabRequestCommon { /** The auth token of the player requesting the password reset. */ Token: string; /** The type of auth token of the player requesting the password reset. */ TokenType: string; } export interface GetPlayerIdFromAuthTokenResult extends PlayFabModule.IPlayFabResultCommon { /** The player ID from the token passed in */ PlayFabId?: string; } export interface GetPlayerProfileRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; /** * If non-null, this determines which properties of the resulting player profiles to return. For API calls from the client, * only the allowed client profile properties for the title may be requested. These allowed properties are configured in * the Game Manager "Client Profile Options" tab in the "Settings" section. */ ProfileConstraints?: PlayerProfileViewConstraints; } export interface GetPlayerProfileResult extends PlayFabModule.IPlayFabResultCommon { /** * The profile of the player. This profile is not guaranteed to be up-to-date. For a new player, this profile will not * exist. */ PlayerProfile?: PlayerProfileModel; } export interface GetPlayerSegmentsResult extends PlayFabModule.IPlayFabResultCommon { /** Array of segments the requested player currently belongs to. */ Segments?: GetSegmentResult[]; } export interface GetPlayerSharedSecretsRequest extends PlayFabModule.IPlayFabRequestCommon {} export interface GetPlayerSharedSecretsResult extends PlayFabModule.IPlayFabResultCommon { /** The player shared secret to use when calling Client/GetTitlePublicKey */ SharedSecrets?: SharedSecret[]; } export interface GetPlayersInSegmentRequest extends PlayFabModule.IPlayFabRequestCommon { /** Continuation token if retrieving subsequent pages of results. */ ContinuationToken?: string; /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Maximum number of profiles to load. Default is 1,000. Maximum is 10,000. */ MaxBatchSize?: number; /** * Number of seconds to keep the continuation token active. After token expiration it is not possible to continue paging * results. Default is 300 (5 minutes). Maximum is 1,800 (30 minutes). */ SecondsToLive?: number; /** Unique identifier for this segment. */ SegmentId: string; } export interface GetPlayersInSegmentResult extends PlayFabModule.IPlayFabResultCommon { /** Continuation token to use to retrieve subsequent pages of results. If token returns null there are no more results. */ ContinuationToken?: string; /** Array of player profiles in this segment. */ PlayerProfiles?: PlayerProfile[]; /** Count of profiles matching this segment. */ ProfilesInSegment: number; } export interface GetPlayersSegmentsRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface GetPlayerStatisticDefinitionsRequest extends PlayFabModule.IPlayFabRequestCommon {} export interface GetPlayerStatisticDefinitionsResult extends PlayFabModule.IPlayFabResultCommon { /** the player statistic definitions for the title */ Statistics?: PlayerStatisticDefinition[]; } export interface GetPlayerStatisticVersionsRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** unique name of the statistic */ StatisticName?: string; } export interface GetPlayerStatisticVersionsResult extends PlayFabModule.IPlayFabResultCommon { /** version change history of the statistic */ StatisticVersions?: PlayerStatisticVersion[]; } export interface GetPlayerTagsRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Optional namespace to filter results by */ Namespace?: string; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface GetPlayerTagsResult extends PlayFabModule.IPlayFabResultCommon { /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; /** Canonical tags (including namespace and tag's name) for the requested user */ Tags: string[]; } export interface GetPolicyRequest extends PlayFabModule.IPlayFabRequestCommon { /** The name of the policy to read. Only supported name is 'ApiPolicy'. */ PolicyName?: string; } export interface GetPolicyResponse extends PlayFabModule.IPlayFabResultCommon { /** The name of the policy read. */ PolicyName?: string; /** The statements in the requested policy. */ Statements?: PermissionStatement[]; } export interface GetPublisherDataRequest extends PlayFabModule.IPlayFabRequestCommon { /** array of keys to get back data from the Publisher data blob, set by the admin tools */ Keys: string[]; } export interface GetPublisherDataResult extends PlayFabModule.IPlayFabResultCommon { /** a dictionary object of key / value pairs */ Data?: { [key: string]: string | undefined }; } export interface GetRandomResultTablesRequest extends PlayFabModule.IPlayFabRequestCommon { /** catalog version to fetch tables from. Use default catalog version if null */ CatalogVersion?: string; } export interface GetRandomResultTablesResult extends PlayFabModule.IPlayFabResultCommon { /** array of random result tables currently available */ Tables?: { [key: string]: RandomResultTableListing }; } export interface GetSegmentResult { /** Identifier of the segments AB Test, if it is attached to one. */ ABTestParent?: string; /** Unique identifier for this segment. */ Id: string; /** Segment name. */ Name?: string; } export interface GetSegmentsRequest extends PlayFabModule.IPlayFabRequestCommon { /** Segment ids to filter title segments. */ SegmentIds: string[]; } export interface GetSegmentsResponse extends PlayFabModule.IPlayFabResultCommon { /** Error message. */ ErrorMessage?: string; /** List of title segments. */ Segments?: SegmentModel[]; } export interface GetServerBuildInfoRequest extends PlayFabModule.IPlayFabRequestCommon { /** unique identifier of the previously uploaded build executable for which information is being requested */ BuildId: string; } export interface GetServerBuildInfoResult extends PlayFabModule.IPlayFabResultCommon { /** array of regions where this build can used, when it is active */ ActiveRegions?: string[]; /** unique identifier for this build executable */ BuildId?: string; /** developer comment(s) for this build */ Comment?: string; /** error message, if any, about this build */ ErrorMessage?: string; /** maximum number of game server instances that can run on a single host machine */ MaxGamesPerHost: number; /** * minimum capacity of additional game server instances that can be started before the autoscaling service starts new host * machines (given the number of current running host machines and game server instances) */ MinFreeGameSlots: number; /** the current status of the build validation and processing steps */ Status?: string; /** time this build was last modified (or uploaded, if this build has never been modified) */ Timestamp: string; /** * Unique identifier for the title, found in the Settings > Game Properties section of the PlayFab developer site when a * title has been selected. */ TitleId?: string; } export interface GetServerBuildUploadURLRequest extends PlayFabModule.IPlayFabRequestCommon { /** unique identifier of the game server build to upload */ BuildId: string; } export interface GetServerBuildUploadURLResult extends PlayFabModule.IPlayFabResultCommon { /** pre-authorized URL for uploading the game server build package */ URL?: string; } export interface GetStoreItemsRequest extends PlayFabModule.IPlayFabRequestCommon { /** Catalog version to store items from. Use default catalog version if null */ CatalogVersion?: string; /** Unqiue identifier for the store which is being requested. */ StoreId: string; } export interface GetStoreItemsResult extends PlayFabModule.IPlayFabResultCommon { /** The base catalog that this store is a part of. */ CatalogVersion?: string; /** Additional data about the store. */ MarketingData?: StoreMarketingModel; /** How the store was last updated (Admin or a third party). */ Source?: string; /** Array of items which can be purchased from this store. */ Store?: StoreItem[]; /** The ID of this store. */ StoreId?: string; } export interface GetTaskInstanceRequest extends PlayFabModule.IPlayFabRequestCommon { /** ID of the requested task instance. */ TaskInstanceId: string; } export interface GetTaskInstancesRequest extends PlayFabModule.IPlayFabRequestCommon { /** Optional range-from filter for task instances' StartedAt timestamp. */ StartedAtRangeFrom?: string; /** Optional range-to filter for task instances' StartedAt timestamp. */ StartedAtRangeTo?: string; /** Optional filter for task instances that are of a specific status. */ StatusFilter?: string; /** * Name or ID of the task whose instances are being queried. If not specified, return all task instances that satisfy * conditions set by other filters. */ TaskIdentifier?: NameIdentifier; } export interface GetTaskInstancesResult extends PlayFabModule.IPlayFabResultCommon { /** * Basic status summaries of the queried task instances. Empty If no task instances meets the filter criteria. To get * detailed status summary, use Get*TaskInstance API according to task type (e.g. * GetActionsOnPlayersInSegmentTaskInstance). */ Summaries?: TaskInstanceBasicSummary[]; } export interface GetTasksRequest extends PlayFabModule.IPlayFabRequestCommon { /** Provide either the task ID or the task name to get a specific task. If not specified, return all defined tasks. */ Identifier?: NameIdentifier; } export interface GetTasksResult extends PlayFabModule.IPlayFabResultCommon { /** Result tasks. Empty if there is no task found. */ Tasks?: ScheduledTask[]; } export interface GetTitleDataRequest extends PlayFabModule.IPlayFabRequestCommon { /** Specific keys to search for in the title data (leave null to get all keys) */ Keys?: string[]; /** * Optional field that specifies the name of an override. This value is ignored when used by the game client; otherwise, * the overrides are applied automatically to the title data. */ OverrideLabel?: string; } export interface GetTitleDataResult extends PlayFabModule.IPlayFabResultCommon { /** a dictionary object of key / value pairs */ Data?: { [key: string]: string | undefined }; } export interface GetUserBansRequest extends PlayFabModule.IPlayFabRequestCommon { /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface GetUserBansResult extends PlayFabModule.IPlayFabResultCommon { /** Information about the bans */ BanData?: BanInfo[]; } export interface GetUserDataRequest extends PlayFabModule.IPlayFabRequestCommon { /** * The version that currently exists according to the caller. The call will return the data for all of the keys if the * version in the system is greater than this. */ IfChangedFromDataVersion?: number; /** Specific keys to search for in the custom user data. */ Keys?: string[]; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface GetUserDataResult extends PlayFabModule.IPlayFabResultCommon { /** User specific data for this title. */ Data?: { [key: string]: UserDataRecord }; /** * Indicates the current version of the data that has been set. This is incremented with every set call for that type of * data (read-only, internal, etc). This version can be provided in Get calls to find updated data. */ DataVersion: number; /** PlayFab unique identifier of the user whose custom data is being returned. */ PlayFabId?: string; } export interface GetUserInventoryRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface GetUserInventoryResult extends PlayFabModule.IPlayFabResultCommon { /** Array of inventory items belonging to the user. */ Inventory?: ItemInstance[]; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId?: string; /** Array of virtual currency balance(s) belonging to the user. */ VirtualCurrency?: { [key: string]: number }; /** Array of remaining times and timestamps for virtual currencies. */ VirtualCurrencyRechargeTimes?: { [key: string]: VirtualCurrencyRechargeTime }; } export interface GrantedItemInstance { /** Game specific comment associated with this instance when it was added to the user inventory. */ Annotation?: string; /** Array of unique items that were awarded when this catalog item was purchased. */ BundleContents?: string[]; /** * Unique identifier for the parent inventory item, as defined in the catalog, for object which were added from a bundle or * container. */ BundleParent?: string; /** Catalog version for the inventory item, when this instance was created. */ CatalogVersion?: string; /** Unique PlayFab assigned ID for a specific character owned by a user */ CharacterId?: string; /** * A set of custom key-value pairs on the instance of the inventory item, which is not to be confused with the catalog * item's custom data. */ CustomData?: { [key: string]: string | undefined }; /** CatalogItem.DisplayName at the time this item was purchased. */ DisplayName?: string; /** Timestamp for when this instance will expire. */ Expiration?: string; /** Class name for the inventory item, as defined in the catalog. */ ItemClass?: string; /** Unique identifier for the inventory item, as defined in the catalog. */ ItemId?: string; /** Unique item identifier for this specific instance of the item. */ ItemInstanceId?: string; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId?: string; /** Timestamp for when this instance was purchased. */ PurchaseDate?: string; /** Total number of remaining uses, if this is a consumable item. */ RemainingUses?: number; /** Result of this operation. */ Result: boolean; /** Currency type for the cost of the catalog item. Not available when granting items. */ UnitCurrency?: string; /** Cost of the catalog item in the given currency. Not available when granting items. */ UnitPrice: number; /** The number of uses that were added or removed to this item in this call. */ UsesIncrementedBy?: number; } export interface GrantItemSegmentAction { /** Item catalog id. */ CatelogId?: string; /** Item id. */ ItemId?: string; /** Item quantity. */ Quantity: number; } export interface GrantItemsToUsersRequest extends PlayFabModule.IPlayFabRequestCommon { /** Catalog version from which items are to be granted. */ CatalogVersion?: string; /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Array of items to grant and the users to whom the items are to be granted. */ ItemGrants: ItemGrant[]; } export interface GrantItemsToUsersResult extends PlayFabModule.IPlayFabResultCommon { /** Array of items granted to users. */ ItemGrantResults?: GrantedItemInstance[]; } export interface GrantVirtualCurrencySegmentAction { /** Virtual currency amount. */ Amount: number; /** Virtual currency code. */ CurrencyCode?: string; } export interface IncrementLimitedEditionItemAvailabilityRequest extends PlayFabModule.IPlayFabRequestCommon { /** Amount to increase availability by. */ Amount: number; /** Which catalog is being updated. If null, uses the default catalog. */ CatalogVersion?: string; /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** The item which needs more availability. */ ItemId: string; } export interface IncrementLimitedEditionItemAvailabilityResult extends PlayFabModule.IPlayFabResultCommon {} export interface IncrementPlayerStatisticSegmentAction { /** Increment value. */ IncrementValue: number; /** Statistic name. */ StatisticName?: string; } export interface IncrementPlayerStatisticVersionRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** unique name of the statistic */ StatisticName?: string; } export interface IncrementPlayerStatisticVersionResult extends PlayFabModule.IPlayFabResultCommon { /** version change history of the statistic */ StatisticVersion?: PlayerStatisticVersion; } export interface InsightsScalingTaskParameter { /** Insights Performance Level to scale to. */ Level: number; } export interface ItemGrant { /** String detailing any additional information concerning this operation. */ Annotation?: string; /** Unique PlayFab assigned ID for a specific character owned by a user */ CharacterId?: string; /** * Key-value pairs to be written to the custom data. Note that keys are trimmed of whitespace, are limited in size, and may * not begin with a '!' character or be null. */ Data?: { [key: string]: string | undefined }; /** Unique identifier of the catalog item to be granted to the user. */ ItemId: string; /** * Optional list of Data-keys to remove from UserData. Some SDKs cannot insert null-values into Data due to language * constraints. Use this to delete the keys directly. */ KeysToRemove?: string[]; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface ItemInstance { /** Game specific comment associated with this instance when it was added to the user inventory. */ Annotation?: string; /** Array of unique items that were awarded when this catalog item was purchased. */ BundleContents?: string[]; /** * Unique identifier for the parent inventory item, as defined in the catalog, for object which were added from a bundle or * container. */ BundleParent?: string; /** Catalog version for the inventory item, when this instance was created. */ CatalogVersion?: string; /** * A set of custom key-value pairs on the instance of the inventory item, which is not to be confused with the catalog * item's custom data. */ CustomData?: { [key: string]: string | undefined }; /** CatalogItem.DisplayName at the time this item was purchased. */ DisplayName?: string; /** Timestamp for when this instance will expire. */ Expiration?: string; /** Class name for the inventory item, as defined in the catalog. */ ItemClass?: string; /** Unique identifier for the inventory item, as defined in the catalog. */ ItemId?: string; /** Unique item identifier for this specific instance of the item. */ ItemInstanceId?: string; /** Timestamp for when this instance was purchased. */ PurchaseDate?: string; /** Total number of remaining uses, if this is a consumable item. */ RemainingUses?: number; /** Currency type for the cost of the catalog item. Not available when granting items. */ UnitCurrency?: string; /** Cost of the catalog item in the given currency. Not available when granting items. */ UnitPrice: number; /** The number of uses that were added or removed to this item in this call. */ UsesIncrementedBy?: number; } export interface LastLoginDateSegmentFilter { /** Last player login date comparison. */ Comparison?: string; /** Last player login date. */ LogInDate: string; } export interface LastLoginTimespanSegmentFilter { /** Last player login duration comparison. */ Comparison?: string; /** Last player login duration. */ DurationInMinutes: number; } export interface LinkedPlatformAccountModel { /** Linked account email of the user on the platform, if available */ Email?: string; /** Authentication platform */ Platform?: string; /** Unique account identifier of the user on the platform */ PlatformUserId?: string; /** Linked account username of the user on the platform, if available */ Username?: string; } export interface LinkedUserAccountHasEmailSegmentFilter { /** Login provider comparison. */ Comparison?: string; /** Login provider. */ LoginProvider?: string; } export interface LinkedUserAccountSegmentFilter { /** Login provider comparison. */ Comparison?: string; /** Login provider. */ LoginProvider?: string; } export interface ListBuildsRequest extends PlayFabModule.IPlayFabRequestCommon {} export interface ListBuildsResult extends PlayFabModule.IPlayFabResultCommon { /** array of uploaded game server builds */ Builds?: GetServerBuildInfoResult[]; } export interface ListOpenIdConnectionRequest extends PlayFabModule.IPlayFabRequestCommon {} export interface ListOpenIdConnectionResponse extends PlayFabModule.IPlayFabResultCommon { /** The list of Open ID Connections */ Connections?: OpenIdConnection[]; } export interface ListVirtualCurrencyTypesRequest extends PlayFabModule.IPlayFabRequestCommon {} export interface ListVirtualCurrencyTypesResult extends PlayFabModule.IPlayFabResultCommon { /** List of virtual currency names defined for this title */ VirtualCurrencies?: VirtualCurrencyData[]; } export interface LocationModel { /** City name. */ City?: string; /** The two-character continent code for this location */ ContinentCode?: string; /** The two-character ISO 3166-1 country code for the country associated with the location */ CountryCode?: string; /** Latitude coordinate of the geographic location. */ Latitude?: number; /** Longitude coordinate of the geographic location. */ Longitude?: number; } export interface LocationSegmentFilter { /** Segment country code. */ CountryCode?: string; } type LoginIdentityProvider = "Unknown" | "PlayFab" | "Custom" | "GameCenter" | "GooglePlay" | "Steam" | "XBoxLive" | "PSN" | "Kongregate" | "Facebook" | "IOSDevice" | "AndroidDevice" | "Twitch" | "WindowsHello" | "GameServer" | "CustomServer" | "NintendoSwitch" | "FacebookInstantGames" | "OpenIdConnect" | "Apple" | "NintendoSwitchAccount"; export interface LogStatement { /** Optional object accompanying the message as contextual information */ Data?: any; /** 'Debug', 'Info', or 'Error' */ Level?: string; Message?: string; } export interface LookupUserAccountInfoRequest extends PlayFabModule.IPlayFabRequestCommon { /** User email address attached to their account */ Email?: string; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId?: string; /** Title specific username to match against existing user accounts */ TitleDisplayName?: string; /** PlayFab username for the account (3-20 characters) */ Username?: string; } export interface LookupUserAccountInfoResult extends PlayFabModule.IPlayFabResultCommon { /** User info for the user matching the request */ UserInfo?: UserAccountInfo; } export interface MembershipModel { /** Whether this membership is active. That is, whether the MembershipExpiration time has been reached. */ IsActive: boolean; /** The time this membership expires */ MembershipExpiration: string; /** The id of the membership */ MembershipId?: string; /** * Membership expirations can be explicitly overridden (via game manager or the admin api). If this membership has been * overridden, this will be the new expiration time. */ OverrideExpiration?: string; /** The list of subscriptions that this player has for this membership */ Subscriptions?: SubscriptionModel[]; } export interface ModifyMatchmakerGameModesRequest extends PlayFabModule.IPlayFabRequestCommon { /** previously uploaded build version for which game modes are being specified */ BuildVersion: string; /** array of game modes (Note: this will replace all game modes for the indicated build version) */ GameModes: GameModeInfo[]; } export interface ModifyMatchmakerGameModesResult extends PlayFabModule.IPlayFabResultCommon {} export interface ModifyServerBuildRequest extends PlayFabModule.IPlayFabRequestCommon { /** array of regions where this build can used, when it is active */ ActiveRegions?: string[]; /** unique identifier of the previously uploaded build executable to be updated */ BuildId: string; /** appended to the end of the command line when starting game servers */ CommandLineTemplate?: string; /** developer comment(s) for this build */ Comment?: string; /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** path to the game server executable. Defaults to gameserver.exe */ ExecutablePath?: string; /** maximum number of game server instances that can run on a single host machine */ MaxGamesPerHost: number; /** * minimum capacity of additional game server instances that can be started before the autoscaling service starts new host * machines (given the number of current running host machines and game server instances) */ MinFreeGameSlots: number; /** new timestamp */ Timestamp?: string; } export interface ModifyServerBuildResult extends PlayFabModule.IPlayFabResultCommon { /** array of regions where this build can used, when it is active */ ActiveRegions?: string[]; /** unique identifier for this build executable */ BuildId?: string; /** appended to the end of the command line when starting game servers */ CommandLineTemplate?: string; /** developer comment(s) for this build */ Comment?: string; /** path to the game server executable. Defaults to gameserver.exe */ ExecutablePath?: string; /** maximum number of game server instances that can run on a single host machine */ MaxGamesPerHost: number; /** * minimum capacity of additional game server instances that can be started before the autoscaling service starts new host * machines (given the number of current running host machines and game server instances) */ MinFreeGameSlots: number; /** the current status of the build validation and processing steps */ Status?: string; /** time this build was last modified (or uploaded, if this build has never been modified) */ Timestamp: string; /** * Unique identifier for the title, found in the Settings > Game Properties section of the PlayFab developer site when a * title has been selected. */ TitleId?: string; } export interface ModifyUserVirtualCurrencyResult extends PlayFabModule.IPlayFabResultCommon { /** Balance of the virtual currency after modification. */ Balance: number; /** * Amount added or subtracted from the user's virtual currency. Maximum VC balance is Int32 (2,147,483,647). Any increase * over this value will be discarded. */ BalanceChange: number; /** User currency was subtracted from. */ PlayFabId?: string; /** Name of the virtual currency which was modified. */ VirtualCurrency?: string; } export interface NameIdentifier { /** Id Identifier, if present */ Id?: string; /** Name Identifier, if present */ Name?: string; } export interface OpenIdConnection { /** The client ID given by the ID provider. */ ClientId?: string; /** The client secret given by the ID provider. */ ClientSecret?: string; /** A name for the connection to identify it within the title. */ ConnectionId?: string; /** Shows if data about the connection will be loaded from the issuer's discovery document */ DiscoverConfiguration: boolean; /** Information for an OpenID Connect provider. */ IssuerInformation?: OpenIdIssuerInformation; } export interface OpenIdIssuerInformation { /** Authorization endpoint URL to direct users to for signin. */ AuthorizationUrl: string; /** The URL of the issuer of the tokens. This must match the exact URL of the issuer field in tokens. */ Issuer: string; /** JSON Web Key Set for validating the signature of tokens. */ JsonWebKeySet: any; /** Token endpoint URL for code verification. */ TokenUrl: string; } export interface PermissionStatement { /** The action this statement effects. The only supported action is 'Execute'. */ Action: string; /** Additional conditions to be applied for API Resources. */ ApiConditions?: ApiCondition; /** A comment about the statement. Intended solely for bookkeeping and debugging. */ Comment?: string; /** The effect this statement will have. It could be either Allow or Deny */ Effect: string; /** The principal this statement will effect. The only supported principal is '*'. */ Principal: string; /** * The resource this statements effects. The only supported resources look like 'pfrn:api--*' for all apis, or * 'pfrn:api--/Client/ConfirmPurchase' for specific apis. */ Resource: string; } export interface PlayerLinkedAccount { /** Linked account's email */ Email?: string; /** Authentication platform */ Platform?: string; /** Platform user identifier */ PlatformUserId?: string; /** Linked account's username */ Username?: string; } export interface PlayerLocation { /** City of the player's geographic location. */ City?: string; /** The two-character continent code for this location */ ContinentCode: string; /** The two-character ISO 3166-1 country code for the country associated with the location */ CountryCode: string; /** Latitude coordinate of the player's geographic location. */ Latitude?: number; /** Longitude coordinate of the player's geographic location. */ Longitude?: number; } export interface PlayerProfile { /** Array of ad campaigns player has been attributed to */ AdCampaignAttributions?: AdCampaignAttribution[]; /** Image URL of the player's avatar. */ AvatarUrl?: string; /** Banned until UTC Date. If permanent ban this is set for 20 years after the original ban date. */ BannedUntil?: string; /** Array of contact email addresses associated with the player */ ContactEmailAddresses?: ContactEmailInfo[]; /** Player record created */ Created?: string; /** Player Display Name */ DisplayName?: string; /** Last login */ LastLogin?: string; /** Array of third party accounts linked to this player */ LinkedAccounts?: PlayerLinkedAccount[]; /** Dictionary of player's locations by type. */ Locations?: { [key: string]: PlayerLocation }; /** Player account origination */ Origination?: string; /** List of player variants for experimentation */ PlayerExperimentVariants?: string[]; /** PlayFab Player ID */ PlayerId?: string; /** Array of player statistics */ PlayerStatistics?: PlayerStatistic[]; /** Publisher this player belongs to */ PublisherId?: string; /** Array of configured push notification end points */ PushNotificationRegistrations?: PushNotificationRegistration[]; /** Dictionary of player's statistics using only the latest version's value */ Statistics?: { [key: string]: number }; /** List of player's tags for segmentation. */ Tags?: string[]; /** Title ID this profile applies to */ TitleId?: string; /** A sum of player's total purchases in USD across all currencies. */ TotalValueToDateInUSD?: number; /** Dictionary of player's total purchases by currency. */ ValuesToDate?: { [key: string]: number }; /** Dictionary of player's virtual currency balances */ VirtualCurrencyBalances?: { [key: string]: number }; } export interface PlayerProfileModel { /** List of advertising campaigns the player has been attributed to */ AdCampaignAttributions?: AdCampaignAttributionModel[]; /** URL of the player's avatar image */ AvatarUrl?: string; /** If the player is currently banned, the UTC Date when the ban expires */ BannedUntil?: string; /** List of all contact email info associated with the player account */ ContactEmailAddresses?: ContactEmailInfoModel[]; /** Player record created */ Created?: string; /** Player display name */ DisplayName?: string; /** List of experiment variants for the player. */ ExperimentVariants?: string[]; /** UTC time when the player most recently logged in to the title */ LastLogin?: string; /** List of all authentication systems linked to this player account */ LinkedAccounts?: LinkedPlatformAccountModel[]; /** List of geographic locations from which the player has logged in to the title */ Locations?: LocationModel[]; /** List of memberships for the player, along with whether are expired. */ Memberships?: MembershipModel[]; /** Player account origination */ Origination?: string; /** PlayFab player account unique identifier */ PlayerId?: string; /** Publisher this player belongs to */ PublisherId?: string; /** List of configured end points registered for sending the player push notifications */ PushNotificationRegistrations?: PushNotificationRegistrationModel[]; /** List of leaderboard statistic values for the player */ Statistics?: StatisticModel[]; /** List of player's tags for segmentation */ Tags?: TagModel[]; /** Title ID this player profile applies to */ TitleId?: string; /** * Sum of the player's purchases made with real-money currencies, converted to US dollars equivalent and represented as a * whole number of cents (1/100 USD). For example, 999 indicates nine dollars and ninety-nine cents. */ TotalValueToDateInUSD?: number; /** List of the player's lifetime purchase totals, summed by real-money currency */ ValuesToDate?: ValueToDateModel[]; } export interface PlayerProfileViewConstraints { /** Whether to show player's avatar URL. Defaults to false */ ShowAvatarUrl: boolean; /** Whether to show the banned until time. Defaults to false */ ShowBannedUntil: boolean; /** Whether to show campaign attributions. Defaults to false */ ShowCampaignAttributions: boolean; /** Whether to show contact email addresses. Defaults to false */ ShowContactEmailAddresses: boolean; /** Whether to show the created date. Defaults to false */ ShowCreated: boolean; /** Whether to show the display name. Defaults to false */ ShowDisplayName: boolean; /** Whether to show player's experiment variants. Defaults to false */ ShowExperimentVariants: boolean; /** Whether to show the last login time. Defaults to false */ ShowLastLogin: boolean; /** Whether to show the linked accounts. Defaults to false */ ShowLinkedAccounts: boolean; /** Whether to show player's locations. Defaults to false */ ShowLocations: boolean; /** Whether to show player's membership information. Defaults to false */ ShowMemberships: boolean; /** Whether to show origination. Defaults to false */ ShowOrigination: boolean; /** Whether to show push notification registrations. Defaults to false */ ShowPushNotificationRegistrations: boolean; /** Reserved for future development */ ShowStatistics: boolean; /** Whether to show tags. Defaults to false */ ShowTags: boolean; /** Whether to show the total value to date in usd. Defaults to false */ ShowTotalValueToDateInUsd: boolean; /** Whether to show the values to date. Defaults to false */ ShowValuesToDate: boolean; } export interface PlayerStatistic { /** Statistic ID */ Id?: string; /** Statistic name */ Name?: string; /** Current statistic value */ StatisticValue: number; /** Statistic version (0 if not a versioned statistic) */ StatisticVersion: number; } export interface PlayerStatisticDefinition { /** the aggregation method to use in updating the statistic (defaults to last) */ AggregationMethod?: string; /** current active version of the statistic, incremented each time the statistic resets */ CurrentVersion: number; /** unique name of the statistic */ StatisticName?: string; /** interval at which the values of the statistic for all players are reset automatically */ VersionChangeInterval?: string; } export interface PlayerStatisticVersion { /** time when the statistic version became active */ ActivationTime: string; /** URL for the downloadable archive of player statistic values, if available */ ArchiveDownloadUrl?: string; /** time when the statistic version became inactive due to statistic version incrementing */ DeactivationTime?: string; /** time at which the statistic version was scheduled to become active, based on the configured ResetInterval */ ScheduledActivationTime?: string; /** time at which the statistic version was scheduled to become inactive, based on the configured ResetInterval */ ScheduledDeactivationTime?: string; /** name of the statistic when the version became active */ StatisticName?: string; /** status of the statistic version */ Status?: string; /** version of the statistic */ Version: number; } type PushNotificationPlatform = "ApplePushNotificationService" | "GoogleCloudMessaging"; export interface PushNotificationRegistration { /** Notification configured endpoint */ NotificationEndpointARN?: string; /** Push notification platform */ Platform?: string; } export interface PushNotificationRegistrationModel { /** Notification configured endpoint */ NotificationEndpointARN?: string; /** Push notification platform */ Platform?: string; } export interface PushNotificationSegmentAction { /** Push notification template id. */ PushNotificationTemplateId?: string; } export interface PushNotificationSegmentFilter { /** Push notification device platform. */ PushNotificationDevicePlatform?: string; } type PushSetupPlatform = "GCM" | "APNS" | "APNS_SANDBOX"; export interface RandomResultTable { /** Child nodes that indicate what kind of drop table item this actually is. */ Nodes: ResultTableNode[]; /** Unique name for this drop table */ TableId: string; } export interface RandomResultTableListing { /** Catalog version this table is associated with */ CatalogVersion?: string; /** Child nodes that indicate what kind of drop table item this actually is. */ Nodes: ResultTableNode[]; /** Unique name for this drop table */ TableId: string; } export interface RefundPurchaseRequest extends PlayFabModule.IPlayFabRequestCommon { /** Unique order ID for the purchase in question. */ OrderId: string; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; /** * The Reason parameter should correspond with the payment providers reason field, if they require one such as Facebook. In * the case of Facebook this must match one of their refund or dispute resolution enums (See: * https://developers.facebook.com/docs/payments/implementation-guide/handling-disputes-refunds) */ Reason?: string; } export interface RefundPurchaseResponse extends PlayFabModule.IPlayFabResultCommon { /** The order's updated purchase status. */ PurchaseStatus?: string; } type Region = "USCentral" | "USEast" | "EUWest" | "Singapore" | "Japan" | "Brazil" | "Australia"; export interface RemovePlayerTagRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; /** Unique tag for player profile. */ TagName: string; } export interface RemovePlayerTagResult extends PlayFabModule.IPlayFabResultCommon {} export interface RemoveServerBuildRequest extends PlayFabModule.IPlayFabRequestCommon { /** unique identifier of the previously uploaded build executable to be removed */ BuildId: string; } export interface RemoveServerBuildResult extends PlayFabModule.IPlayFabResultCommon {} export interface RemoveVirtualCurrencyTypesRequest extends PlayFabModule.IPlayFabRequestCommon { /** List of virtual currencies to delete */ VirtualCurrencies: VirtualCurrencyData[]; } export interface ResetCharacterStatisticsRequest extends PlayFabModule.IPlayFabRequestCommon { /** Unique PlayFab assigned ID for a specific character owned by a user */ CharacterId: string; /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface ResetCharacterStatisticsResult extends PlayFabModule.IPlayFabResultCommon {} export interface ResetPasswordRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** The new password for the player. */ Password: string; /** The token of the player requesting the password reset. */ Token: string; } export interface ResetPasswordResult extends PlayFabModule.IPlayFabResultCommon {} export interface ResetUserStatisticsRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface ResetUserStatisticsResult extends PlayFabModule.IPlayFabResultCommon {} type ResolutionOutcome = "Revoke" | "Reinstate" | "Manual"; export interface ResolvePurchaseDisputeRequest extends PlayFabModule.IPlayFabRequestCommon { /** Unique order ID for the purchase in question. */ OrderId: string; /** * Enum for the desired purchase result state after notifying the payment provider. Valid values are Revoke, Reinstate and * Manual. Manual will cause no change to the order state. */ Outcome: string; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; /** * The Reason parameter should correspond with the payment providers reason field, if they require one such as Facebook. In * the case of Facebook this must match one of their refund or dispute resolution enums (See: * https://developers.facebook.com/docs/payments/implementation-guide/handling-disputes-refunds) */ Reason?: string; } export interface ResolvePurchaseDisputeResponse extends PlayFabModule.IPlayFabResultCommon { /** The order's updated purchase status. */ PurchaseStatus?: string; } export interface ResultTableNode { /** Either an ItemId, or the TableId of another random result table */ ResultItem: string; /** Whether this entry in the table is an item or a link to another table */ ResultItemType: string; /** How likely this is to be rolled - larger numbers add more weight */ Weight: number; } type ResultTableNodeType = "ItemId" | "TableId"; export interface RevokeAllBansForUserRequest extends PlayFabModule.IPlayFabRequestCommon { /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface RevokeAllBansForUserResult extends PlayFabModule.IPlayFabResultCommon { /** Information on the bans that were revoked. */ BanData?: BanInfo[]; } export interface RevokeBansRequest extends PlayFabModule.IPlayFabRequestCommon { /** Ids of the bans to be revoked. Maximum 100. */ BanIds: string[]; } export interface RevokeBansResult extends PlayFabModule.IPlayFabResultCommon { /** Information on the bans that were revoked */ BanData?: BanInfo[]; } export interface RevokeInventoryItem { /** Unique PlayFab assigned ID for a specific character owned by a user */ CharacterId?: string; /** Unique PlayFab assigned instance identifier of the item */ ItemInstanceId: string; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface RevokeInventoryItemRequest extends PlayFabModule.IPlayFabRequestCommon { /** Unique PlayFab assigned ID for a specific character owned by a user */ CharacterId?: string; /** Unique PlayFab assigned instance identifier of the item */ ItemInstanceId: string; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface RevokeInventoryItemsRequest extends PlayFabModule.IPlayFabRequestCommon { /** Array of player items to revoke, between 1 and 25 items. */ Items: RevokeInventoryItem[]; } export interface RevokeInventoryItemsResult extends PlayFabModule.IPlayFabResultCommon { /** Collection of any errors that occurred during processing. */ Errors?: RevokeItemError[]; } export interface RevokeInventoryResult extends PlayFabModule.IPlayFabResultCommon {} export interface RevokeItemError { /** Specific error that was encountered. */ Error?: string; /** Item information that failed to be revoked. */ Item?: RevokeInventoryItem; } export interface RunTaskRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Provide either the task ID or the task name to run a task. */ Identifier?: NameIdentifier; } export interface RunTaskResult extends PlayFabModule.IPlayFabResultCommon { /** * ID of the task instance that is started. This can be used in Get*TaskInstance (e.g. GetCloudScriptTaskInstance) API call * to retrieve status for the task instance. */ TaskInstanceId?: string; } export interface ScheduledTask { /** Description the task */ Description?: string; /** Whether the schedule is active. Inactive schedule will not trigger task execution. */ IsActive: boolean; /** UTC time of last run */ LastRunTime?: string; /** Name of the task. This is a unique identifier for tasks in the title. */ Name: string; /** UTC time of next run */ NextRunTime?: string; /** * Task parameter. Different types of task have different parameter structure. See each task type's create API * documentation for the details. */ Parameter?: any; /** Cron expression for the run schedule of the task. The expression should be in UTC. */ Schedule?: string; /** ID of the task */ TaskId?: string; /** Task type. */ Type?: string; } type ScheduledTaskType = "CloudScript" | "ActionsOnPlayerSegment" | "CloudScriptAzureFunctions" | "InsightsScheduledScaling"; export interface ScriptExecutionError { /** * Error code, such as CloudScriptNotFound, JavascriptException, CloudScriptFunctionArgumentSizeExceeded, * CloudScriptAPIRequestCountExceeded, CloudScriptAPIRequestError, or CloudScriptHTTPRequestError */ Error?: string; /** Details about the error */ Message?: string; /** Point during the execution of the script at which the error occurred, if any */ StackTrace?: string; } export interface SegmentAndDefinition { /** Filter property for ad campaign filter. */ AdCampaignFilter?: AdCampaignSegmentFilter; /** property for all player filter. */ AllPlayersFilter?: AllPlayersSegmentFilter; /** Filter property for first login date. */ FirstLoginDateFilter?: FirstLoginDateSegmentFilter; /** Filter property for first login timespan. */ FirstLoginFilter?: FirstLoginTimespanSegmentFilter; /** Filter property for last login date. */ LastLoginDateFilter?: LastLoginDateSegmentFilter; /** Filter property for last login timespan. */ LastLoginFilter?: LastLoginTimespanSegmentFilter; /** Filter property for linked in user account. */ LinkedUserAccountFilter?: LinkedUserAccountSegmentFilter; /** Filter property for linked in user account has email. */ LinkedUserAccountHasEmailFilter?: LinkedUserAccountHasEmailSegmentFilter; /** Filter property for location. */ LocationFilter?: LocationSegmentFilter; /** Filter property for push notification. */ PushNotificationFilter?: PushNotificationSegmentFilter; /** Filter property for statistics. */ StatisticFilter?: StatisticSegmentFilter; /** Filter property for tags. */ TagFilter?: TagSegmentFilter; /** Filter property for total value to date in USD. */ TotalValueToDateInUSDFilter?: TotalValueToDateInUSDSegmentFilter; /** Filter property for user origination. */ UserOriginationFilter?: UserOriginationSegmentFilter; /** Filter property for value to date. */ ValueToDateFilter?: ValueToDateSegmentFilter; /** Filter property for virtual currency. */ VirtualCurrencyBalanceFilter?: VirtualCurrencyBalanceSegmentFilter; } type SegmentCountryCode = "AF" | "AX" | "AL" | "DZ" | "AS" | "AD" | "AO" | "AI" | "AQ" | "AG" | "AR" | "AM" | "AW" | "AU" | "AT" | "AZ" | "BS" | "BH" | "BD" | "BB" | "BY" | "BE" | "BZ" | "BJ" | "BM" | "BT" | "BO" | "BQ" | "BA" | "BW" | "BV" | "BR" | "IO" | "BN" | "BG" | "BF" | "BI" | "KH" | "CM" | "CA" | "CV" | "KY" | "CF" | "TD" | "CL" | "CN" | "CX" | "CC" | "CO" | "KM" | "CG" | "CD" | "CK" | "CR" | "CI" | "HR" | "CU" | "CW" | "CY" | "CZ" | "DK" | "DJ" | "DM" | "DO" | "EC" | "EG" | "SV" | "GQ" | "ER" | "EE" | "ET" | "FK" | "FO" | "FJ" | "FI" | "FR" | "GF" | "PF" | "TF" | "GA" | "GM" | "GE" | "DE" | "GH" | "GI" | "GR" | "GL" | "GD" | "GP" | "GU" | "GT" | "GG" | "GN" | "GW" | "GY" | "HT" | "HM" | "VA" | "HN" | "HK" | "HU" | "IS" | "IN" | "ID" | "IR" | "IQ" | "IE" | "IM" | "IL" | "IT" | "JM" | "JP" | "JE" | "JO" | "KZ" | "KE" | "KI" | "KP" | "KR" | "KW" | "KG" | "LA" | "LV" | "LB" | "LS" | "LR" | "LY" | "LI" | "LT" | "LU" | "MO" | "MK" | "MG" | "MW" | "MY" | "MV" | "ML" | "MT" | "MH" | "MQ" | "MR" | "MU" | "YT" | "MX" | "FM" | "MD" | "MC" | "MN" | "ME" | "MS" | "MA" | "MZ" | "MM" | "NA" | "NR" | "NP" | "NL" | "NC" | "NZ" | "NI" | "NE" | "NG" | "NU" | "NF" | "MP" | "NO" | "OM" | "PK" | "PW" | "PS" | "PA" | "PG" | "PY" | "PE" | "PH" | "PN" | "PL" | "PT" | "PR" | "QA" | "RE" | "RO" | "RU" | "RW" | "BL" | "SH" | "KN" | "LC" | "MF" | "PM" | "VC" | "WS" | "SM" | "ST" | "SA" | "SN" | "RS" | "SC" | "SL" | "SG" | "SX" | "SK" | "SI" | "SB" | "SO" | "ZA" | "GS" | "SS" | "ES" | "LK" | "SD" | "SR" | "SJ" | "SZ" | "SE" | "CH" | "SY" | "TW" | "TJ" | "TZ" | "TH" | "TL" | "TG" | "TK" | "TO" | "TT" | "TN" | "TR" | "TM" | "TC" | "TV" | "UG" | "UA" | "AE" | "GB" | "US" | "UM" | "UY" | "UZ" | "VU" | "VE" | "VN" | "VG" | "VI" | "WF" | "EH" | "YE" | "ZM" | "ZW"; type SegmentCurrency = "AED" | "AFN" | "ALL" | "AMD" | "ANG" | "AOA" | "ARS" | "AUD" | "AWG" | "AZN" | "BAM" | "BBD" | "BDT" | "BGN" | "BHD" | "BIF" | "BMD" | "BND" | "BOB" | "BRL" | "BSD" | "BTN" | "BWP" | "BYR" | "BZD" | "CAD" | "CDF" | "CHF" | "CLP" | "CNY" | "COP" | "CRC" | "CUC" | "CUP" | "CVE" | "CZK" | "DJF" | "DKK" | "DOP" | "DZD" | "EGP" | "ERN" | "ETB" | "EUR" | "FJD" | "FKP" | "GBP" | "GEL" | "GGP" | "GHS" | "GIP" | "GMD" | "GNF" | "GTQ" | "GYD" | "HKD" | "HNL" | "HRK" | "HTG" | "HUF" | "IDR" | "ILS" | "IMP" | "INR" | "IQD" | "IRR" | "ISK" | "JEP" | "JMD" | "JOD" | "JPY" | "KES" | "KGS" | "KHR" | "KMF" | "KPW" | "KRW" | "KWD" | "KYD" | "KZT" | "LAK" | "LBP" | "LKR" | "LRD" | "LSL" | "LYD" | "MAD" | "MDL" | "MGA" | "MKD" | "MMK" | "MNT" | "MOP" | "MRO" | "MUR" | "MVR" | "MWK" | "MXN" | "MYR" | "MZN" | "NAD" | "NGN" | "NIO" | "NOK" | "NPR" | "NZD" | "OMR" | "PAB" | "PEN" | "PGK" | "PHP" | "PKR" | "PLN" | "PYG" | "QAR" | "RON" | "RSD" | "RUB" | "RWF" | "SAR" | "SBD" | "SCR" | "SDG" | "SEK" | "SGD" | "SHP" | "SLL" | "SOS" | "SPL" | "SRD" | "STD" | "SVC" | "SYP" | "SZL" | "THB" | "TJS" | "TMT" | "TND" | "TOP" | "TRY" | "TTD" | "TVD" | "TWD" | "TZS" | "UAH" | "UGX" | "USD" | "UYU" | "UZS" | "VEF" | "VND" | "VUV" | "WST" | "XAF" | "XCD" | "XDR" | "XOF" | "XPF" | "YER" | "ZAR" | "ZMW" | "ZWD"; type SegmentFilterComparison = "GreaterThan" | "LessThan" | "EqualTo" | "NotEqualTo" | "GreaterThanOrEqual" | "LessThanOrEqual" | "Exists" | "Contains" | "NotContains"; type SegmentLoginIdentityProvider = "Unknown" | "PlayFab" | "Custom" | "GameCenter" | "GooglePlay" | "Steam" | "XBoxLive" | "PSN" | "Kongregate" | "Facebook" | "IOSDevice" | "AndroidDevice" | "Twitch" | "WindowsHello" | "GameServer" | "CustomServer" | "NintendoSwitch" | "FacebookInstantGames" | "OpenIdConnect" | "Apple" | "NintendoSwitchAccount"; export interface SegmentModel { /** Segment description. */ Description?: string; /** Segment actions for current entered segment players. */ EnteredSegmentActions?: SegmentTrigger[]; /** Segment last updated date time. */ LastUpdateTime: string; /** Segment actions for current left segment players. */ LeftSegmentActions?: SegmentTrigger[]; /** Segment name. */ Name?: string; /** Segment id in hex. */ SegmentId?: string; /** Segment or definitions. This includes segment and definitions and filters. */ SegmentOrDefinitions?: SegmentOrDefinition[]; } export interface SegmentOrDefinition { /** List of segment and definitions. */ SegmentAndDefinitions?: SegmentAndDefinition[]; } type SegmentPushNotificationDevicePlatform = "ApplePushNotificationService" | "GoogleCloudMessaging"; export interface SegmentTrigger { /** Ban player segment trigger action. */ BanPlayerAction?: BanPlayerSegmentAction; /** Delete player segment trigger action. */ DeletePlayerAction?: DeletePlayerSegmentAction; /** Delete player statistic segment trigger action. */ DeletePlayerStatisticAction?: DeletePlayerStatisticSegmentAction; /** Email notification segment trigger action. */ EmailNotificationAction?: EmailNotificationSegmentAction; /** Execute azure function segment trigger action. */ ExecuteAzureFunctionAction?: ExecuteAzureFunctionSegmentAction; /** Execute cloud script segment trigger action. */ ExecuteCloudScriptAction?: ExecuteCloudScriptSegmentAction; /** Grant item segment trigger action. */ GrantItemAction?: GrantItemSegmentAction; /** Grant virtual currency segment trigger action. */ GrantVirtualCurrencyAction?: GrantVirtualCurrencySegmentAction; /** Increment player statistic segment trigger action. */ IncrementPlayerStatisticAction?: IncrementPlayerStatisticSegmentAction; /** Push notification segment trigger action. */ PushNotificationAction?: PushNotificationSegmentAction; } export interface SendAccountRecoveryEmailRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** User email address attached to their account */ Email: string; /** The email template id of the account recovery email template to send. */ EmailTemplateId?: string; } export interface SendAccountRecoveryEmailResult extends PlayFabModule.IPlayFabResultCommon {} export interface SetPlayerSecretRequest extends PlayFabModule.IPlayFabRequestCommon { /** Player secret that is used to verify API request signatures (Enterprise Only). */ PlayerSecret?: string; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface SetPlayerSecretResult extends PlayFabModule.IPlayFabResultCommon {} export interface SetPublishedRevisionRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Revision to make the current published revision */ Revision: number; /** Version number */ Version: number; } export interface SetPublishedRevisionResult extends PlayFabModule.IPlayFabResultCommon {} export interface SetPublisherDataRequest extends PlayFabModule.IPlayFabRequestCommon { /** * key we want to set a value on (note, this is additive - will only replace an existing key's value if they are the same * name.) Keys are trimmed of whitespace. Keys may not begin with the '!' character. */ Key: string; /** new value to set. Set to null to remove a value */ Value?: string; } export interface SetPublisherDataResult extends PlayFabModule.IPlayFabResultCommon {} export interface SetTitleDataAndOverridesRequest extends PlayFabModule.IPlayFabRequestCommon { /** * List of titleData key-value pairs to set/delete. Use an empty value to delete an existing key; use a non-empty value to * create/update a key. */ KeyValues: TitleDataKeyValue[]; /** Name of the override. */ OverrideLabel?: string; } export interface SetTitleDataAndOverridesResult extends PlayFabModule.IPlayFabResultCommon {} export interface SetTitleDataRequest extends PlayFabModule.IPlayFabRequestCommon { /** * key we want to set a value on (note, this is additive - will only replace an existing key's value if they are the same * name.) Keys are trimmed of whitespace. Keys may not begin with the '!' character. */ Key: string; /** new value to set. Set to null to remove a value */ Value?: string; } export interface SetTitleDataResult extends PlayFabModule.IPlayFabResultCommon {} export interface SetupPushNotificationRequest extends PlayFabModule.IPlayFabRequestCommon { /** Credential is the Private Key for APNS/APNS_SANDBOX, and the API Key for GCM */ Credential: string; /** for APNS, this is the PlatformPrincipal (SSL Certificate) */ Key?: string; /** * name of the application sending the message (application names must be made up of only uppercase and lowercase ASCII * letters, numbers, underscores, hyphens, and periods, and must be between 1 and 256 characters long) */ Name: string; /** * replace any existing ARN with the newly generated one. If this is set to false, an error will be returned if * notifications have already setup for this platform. */ OverwriteOldARN: boolean; /** * supported notification platforms are Apple Push Notification Service (APNS and APNS_SANDBOX) for iOS and Google Cloud * Messaging (GCM) for Android */ Platform: string; } export interface SetupPushNotificationResult extends PlayFabModule.IPlayFabResultCommon { /** Amazon Resource Name for the created notification topic. */ ARN?: string; } export interface SharedSecret { /** Flag to indicate if this key is disabled */ Disabled: boolean; /** Friendly name for this key */ FriendlyName?: string; /** The player shared secret to use when calling Client/GetTitlePublicKey */ SecretKey?: string; } type SourceType = "Admin" | "BackEnd" | "GameClient" | "GameServer" | "Partner" | "Custom" | "API"; type StatisticAggregationMethod = "Last" | "Min" | "Max" | "Sum"; export interface StatisticModel { /** Statistic name */ Name?: string; /** Statistic value */ Value: number; /** Statistic version (0 if not a versioned statistic) */ Version: number; } type StatisticResetIntervalOption = "Never" | "Hour" | "Day" | "Week" | "Month"; export interface StatisticSegmentFilter { /** Statistic filter comparison. */ Comparison?: string; /** Statistic filter value. */ FilterValue?: string; /** Statistic name. */ Name?: string; /** Use current version of statistic? */ UseCurrentVersion?: boolean; /** Statistic version. */ Version?: number; } type StatisticVersionArchivalStatus = "NotScheduled" | "Scheduled" | "Queued" | "InProgress" | "Complete"; type StatisticVersionStatus = "Active" | "SnapshotPending" | "Snapshot" | "ArchivalPending" | "Archived"; export interface StoreItem { /** Store specific custom data. The data only exists as part of this store; it is not transferred to item instances */ CustomData?: any; /** Intended display position for this item. Note that 0 is the first position */ DisplayPosition?: number; /** * Unique identifier of the item as it exists in the catalog - note that this must exactly match the ItemId from the * catalog */ ItemId: string; /** Override prices for this item for specific currencies */ RealCurrencyPrices?: { [key: string]: number }; /** Override prices for this item in virtual currencies and "RM" (the base Real Money purchase price, in USD pennies) */ VirtualCurrencyPrices?: { [key: string]: number }; } export interface StoreMarketingModel { /** Tagline for a store. */ Description?: string; /** Display name of a store as it will appear to users. */ DisplayName?: string; /** Custom data about a store. */ Metadata?: any; } export interface SubscriptionModel { /** When this subscription expires. */ Expiration: string; /** The time the subscription was orignially purchased */ InitialSubscriptionTime: string; /** Whether this subscription is currently active. That is, if Expiration > now. */ IsActive: boolean; /** The status of this subscription, according to the subscription provider. */ Status?: string; /** The id for this subscription */ SubscriptionId?: string; /** The item id for this subscription from the primary catalog */ SubscriptionItemId?: string; /** The provider for this subscription. Apple or Google Play are supported today. */ SubscriptionProvider?: string; } type SubscriptionProviderStatus = "NoError" | "Cancelled" | "UnknownError" | "BillingError" | "ProductUnavailable" | "CustomerDidNotAcceptPriceChange" | "FreeTrial" | "PaymentPending"; export interface SubtractUserVirtualCurrencyRequest extends PlayFabModule.IPlayFabRequestCommon { /** Amount to be subtracted from the user balance of the specified virtual currency. */ Amount: number; /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** PlayFab unique identifier of the user whose virtual currency balance is to be decreased. */ PlayFabId: string; /** Name of the virtual currency which is to be decremented. */ VirtualCurrency: string; } export interface TagModel { /** Full value of the tag, including namespace */ TagValue?: string; } export interface TagSegmentFilter { /** Tag comparison. */ Comparison?: string; /** Tag value. */ TagValue?: string; } export interface TaskInstanceBasicSummary { /** UTC timestamp when the task completed. */ CompletedAt?: string; /** Error message for last processing attempt, if an error occured. */ ErrorMessage?: string; /** Estimated time remaining in seconds. */ EstimatedSecondsRemaining?: number; /** Progress represented as percentage. */ PercentComplete?: number; /** If manually scheduled, ID of user who scheduled the task. */ ScheduledByUserId?: string; /** UTC timestamp when the task started. */ StartedAt: string; /** Current status of the task instance. */ Status?: string; /** Identifier of the task this instance belongs to. */ TaskIdentifier?: NameIdentifier; /** ID of the task instance. */ TaskInstanceId?: string; /** Type of the task. */ Type?: string; } type TaskInstanceStatus = "Succeeded" | "Starting" | "InProgress" | "Failed" | "Aborted" | "Stalled"; type TitleActivationStatus = "None" | "ActivatedTitleKey" | "PendingSteam" | "ActivatedSteam" | "RevokedSteam"; export interface TitleDataKeyValue { /** * Key we want to set a value on (note, this is additive - will only replace an existing key's value if they are the same * name.) Keys are trimmed of whitespace. Keys may not begin with the '!' character. */ Key?: string; /** New value to set. Set to null to remove a value */ Value?: string; } export interface TotalValueToDateInUSDSegmentFilter { /** Total value to date USD amount. */ Amount?: string; /** Total value to date USD comparison. */ Comparison?: string; } export interface UpdateBanRequest { /** The updated active state for the ban. Null for no change. */ Active?: boolean; /** The id of the ban to be updated. */ BanId: string; /** The updated expiration date for the ban. Null for no change. */ Expires?: string; /** The updated IP address for the ban. Null for no change. */ IPAddress?: string; /** The updated MAC address for the ban. Null for no change. */ MACAddress?: string; /** Whether to make this ban permanent. Set to true to make this ban permanent. This will not modify Active state. */ Permanent?: boolean; /** The updated reason for the ban to be updated. Maximum 140 characters. Null for no change. */ Reason?: string; } export interface UpdateBansRequest extends PlayFabModule.IPlayFabRequestCommon { /** List of bans to be updated. Maximum 100. */ Bans: UpdateBanRequest[]; } export interface UpdateBansResult extends PlayFabModule.IPlayFabResultCommon { /** Information on the bans that were updated */ BanData?: BanInfo[]; } export interface UpdateCatalogItemsRequest extends PlayFabModule.IPlayFabRequestCommon { /** * Array of catalog items to be submitted. Note that while CatalogItem has a parameter for CatalogVersion, it is not * required and ignored in this call. */ Catalog?: CatalogItem[]; /** Which catalog is being updated. If null, uses the default catalog. */ CatalogVersion?: string; /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** * Should this catalog be set as the default catalog. Defaults to true. If there is currently no default catalog, this will * always set it. */ SetAsDefaultCatalog?: boolean; } export interface UpdateCatalogItemsResult extends PlayFabModule.IPlayFabResultCommon {} export interface UpdateCloudScriptRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** PlayFab user ID of the developer initiating the request. */ DeveloperPlayFabId?: string; /** List of Cloud Script files to upload to create the new revision. Must have at least one file. */ Files: CloudScriptFile[]; /** Immediately publish the new revision */ Publish: boolean; } export interface UpdateCloudScriptResult extends PlayFabModule.IPlayFabResultCommon { /** New revision number created */ Revision: number; /** Cloud Script version updated */ Version: number; } export interface UpdateOpenIdConnectionRequest extends PlayFabModule.IPlayFabRequestCommon { /** The client ID given by the ID provider. */ ClientId?: string; /** The client secret given by the ID provider. */ ClientSecret?: string; /** A name for the connection that identifies it within the title. */ ConnectionId: string; /** The issuer URL or discovery document URL to read issuer information from */ IssuerDiscoveryUrl?: string; /** Manually specified information for an OpenID Connect issuer. */ IssuerInformation?: OpenIdIssuerInformation; } export interface UpdatePlayerSharedSecretRequest extends PlayFabModule.IPlayFabRequestCommon { /** Disable or Enable this key */ Disabled: boolean; /** Friendly name for this key */ FriendlyName?: string; /** The shared secret key to update */ SecretKey?: string; } export interface UpdatePlayerSharedSecretResult extends PlayFabModule.IPlayFabResultCommon {} export interface UpdatePlayerStatisticDefinitionRequest extends PlayFabModule.IPlayFabRequestCommon { /** the aggregation method to use in updating the statistic (defaults to last) */ AggregationMethod?: string; /** unique name of the statistic */ StatisticName: string; /** * interval at which the values of the statistic for all players are reset (changes are effective at the next occurance of * the new interval boundary) */ VersionChangeInterval?: string; } export interface UpdatePlayerStatisticDefinitionResult extends PlayFabModule.IPlayFabResultCommon { /** updated statistic definition */ Statistic?: PlayerStatisticDefinition; } export interface UpdatePolicyRequest extends PlayFabModule.IPlayFabRequestCommon { /** Whether to overwrite or append to the existing policy. */ OverwritePolicy: boolean; /** The name of the policy being updated. Only supported name is 'ApiPolicy' */ PolicyName: string; /** The new statements to include in the policy. */ Statements: PermissionStatement[]; } export interface UpdatePolicyResponse extends PlayFabModule.IPlayFabResultCommon { /** The name of the policy that was updated. */ PolicyName?: string; /** The statements included in the new version of the policy. */ Statements?: PermissionStatement[]; } export interface UpdateRandomResultTablesRequest extends PlayFabModule.IPlayFabRequestCommon { /** which catalog is being updated. If null, update the current default catalog version */ CatalogVersion?: string; /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** * array of random result tables to make available (Note: specifying an existing TableId will result in overwriting that * table, while any others will be added to the available set) */ Tables?: RandomResultTable[]; } export interface UpdateRandomResultTablesResult extends PlayFabModule.IPlayFabResultCommon {} export interface UpdateSegmentRequest extends PlayFabModule.IPlayFabRequestCommon { /** Segment model with all of the segment properties data. */ SegmentModel: SegmentModel; } export interface UpdateSegmentResponse extends PlayFabModule.IPlayFabResultCommon { /** Error message. */ ErrorMessage?: string; /** Segment id. */ SegmentId?: string; } export interface UpdateStoreItemsRequest extends PlayFabModule.IPlayFabRequestCommon { /** Catalog version of the store to update. If null, uses the default catalog. */ CatalogVersion?: string; /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Additional data about the store */ MarketingData?: StoreMarketingModel; /** Array of store items - references to catalog items, with specific pricing - to be added */ Store?: StoreItem[]; /** Unique identifier for the store which is to be updated */ StoreId: string; } export interface UpdateStoreItemsResult extends PlayFabModule.IPlayFabResultCommon {} export interface UpdateTaskRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** Description the task */ Description?: string; /** Specify either the task ID or the name of the task to be updated. */ Identifier?: NameIdentifier; /** Whether the schedule is active. Inactive schedule will not trigger task execution. */ IsActive: boolean; /** Name of the task. This is a unique identifier for tasks in the title. */ Name: string; /** Parameter object specific to the task type. See each task type's create API documentation for details. */ Parameter?: any; /** Cron expression for the run schedule of the task. The expression should be in UTC. */ Schedule?: string; /** Task type. */ Type: string; } export interface UpdateUserDataRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** * Key-value pairs to be written to the custom data. Note that keys are trimmed of whitespace, are limited in size, and may * not begin with a '!' character or be null. */ Data?: { [key: string]: string | undefined }; /** * Optional list of Data-keys to remove from UserData. Some SDKs cannot insert null-values into Data due to language * constraints. Use this to delete the keys directly. */ KeysToRemove?: string[]; /** Permission to be applied to all user data keys written in this request. Defaults to "private" if not set. */ Permission?: string; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface UpdateUserDataResult extends PlayFabModule.IPlayFabResultCommon { /** * Indicates the current version of the data that has been set. This is incremented with every set call for that type of * data (read-only, internal, etc). This version can be provided in Get calls to find updated data. */ DataVersion: number; } export interface UpdateUserInternalDataRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** * Key-value pairs to be written to the custom data. Note that keys are trimmed of whitespace, are limited in size, and may * not begin with a '!' character or be null. */ Data?: { [key: string]: string | undefined }; /** * Optional list of Data-keys to remove from UserData. Some SDKs cannot insert null-values into Data due to language * constraints. Use this to delete the keys directly. */ KeysToRemove?: string[]; /** Unique PlayFab assigned ID of the user on whom the operation will be performed. */ PlayFabId: string; } export interface UpdateUserTitleDisplayNameRequest extends PlayFabModule.IPlayFabRequestCommon { /** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */ CustomTags?: { [key: string]: string | undefined }; /** New title display name for the user - must be between 3 and 25 characters */ DisplayName: string; /** PlayFab unique identifier of the user whose title specific display name is to be changed */ PlayFabId: string; } export interface UpdateUserTitleDisplayNameResult extends PlayFabModule.IPlayFabResultCommon { /** current title display name for the user (this will be the original display name if the rename attempt failed) */ DisplayName?: string; } export interface UserAccountInfo { /** User Android device information, if an Android device has been linked */ AndroidDeviceInfo?: UserAndroidDeviceInfo; /** Sign in with Apple account information, if an Apple account has been linked */ AppleAccountInfo?: UserAppleIdInfo; /** Timestamp indicating when the user account was created */ Created: string; /** Custom ID information, if a custom ID has been assigned */ CustomIdInfo?: UserCustomIdInfo; /** User Facebook information, if a Facebook account has been linked */ FacebookInfo?: UserFacebookInfo; /** Facebook Instant Games account information, if a Facebook Instant Games account has been linked */ FacebookInstantGamesIdInfo?: UserFacebookInstantGamesIdInfo; /** User Gamecenter information, if a Gamecenter account has been linked */ GameCenterInfo?: UserGameCenterInfo; /** User Google account information, if a Google account has been linked */ GoogleInfo?: UserGoogleInfo; /** User iOS device information, if an iOS device has been linked */ IosDeviceInfo?: UserIosDeviceInfo; /** User Kongregate account information, if a Kongregate account has been linked */ KongregateInfo?: UserKongregateInfo; /** Nintendo Switch account information, if a Nintendo Switch account has been linked */ NintendoSwitchAccountInfo?: UserNintendoSwitchAccountIdInfo; /** Nintendo Switch device information, if a Nintendo Switch device has been linked */ NintendoSwitchDeviceIdInfo?: UserNintendoSwitchDeviceIdInfo; /** OpenID Connect information, if any OpenID Connect accounts have been linked */ OpenIdInfo?: UserOpenIdInfo[]; /** Unique identifier for the user account */ PlayFabId?: string; /** Personal information for the user which is considered more sensitive */ PrivateInfo?: UserPrivateAccountInfo; /** User PSN account information, if a PSN account has been linked */ PsnInfo?: UserPsnInfo; /** User Steam information, if a Steam account has been linked */ SteamInfo?: UserSteamInfo; /** Title-specific information for the user account */ TitleInfo?: UserTitleInfo; /** User Twitch account information, if a Twitch account has been linked */ TwitchInfo?: UserTwitchInfo; /** User account name in the PlayFab service */ Username?: string; /** Windows Hello account information, if a Windows Hello account has been linked */ WindowsHelloInfo?: UserWindowsHelloInfo; /** User XBox account information, if a XBox account has been linked */ XboxInfo?: UserXboxInfo; } export interface UserAndroidDeviceInfo { /** Android device ID */ AndroidDeviceId?: string; } export interface UserAppleIdInfo { /** Apple subject ID */ AppleSubjectId?: string; } export interface UserCustomIdInfo { /** Custom ID */ CustomId?: string; } type UserDataPermission = "Private" | "Public"; export interface UserDataRecord { /** Timestamp for when this data was last updated. */ LastUpdated: string; /** * Indicates whether this data can be read by all users (public) or only the user (private). This is used for GetUserData * requests being made by one player about another player. */ Permission?: string; /** Data stored for the specified user data key. */ Value?: string; } export interface UserFacebookInfo { /** Facebook identifier */ FacebookId?: string; /** Facebook full name */ FullName?: string; } export interface UserFacebookInstantGamesIdInfo { /** Facebook Instant Games ID */ FacebookInstantGamesId?: string; } export interface UserGameCenterInfo { /** Gamecenter identifier */ GameCenterId?: string; } export interface UserGoogleInfo { /** Email address of the Google account */ GoogleEmail?: string; /** Gender information of the Google account */ GoogleGender?: string; /** Google ID */ GoogleId?: string; /** Locale of the Google account */ GoogleLocale?: string; /** Name of the Google account user */ GoogleName?: string; } export interface UserIosDeviceInfo { /** iOS device ID */ IosDeviceId?: string; } export interface UserKongregateInfo { /** Kongregate ID */ KongregateId?: string; /** Kongregate Username */ KongregateName?: string; } export interface UserNintendoSwitchAccountIdInfo { /** Nintendo Switch account subject ID */ NintendoSwitchAccountSubjectId?: string; } export interface UserNintendoSwitchDeviceIdInfo { /** Nintendo Switch Device ID */ NintendoSwitchDeviceId?: string; } export interface UserOpenIdInfo { /** OpenID Connection ID */ ConnectionId?: string; /** OpenID Issuer */ Issuer?: string; /** OpenID Subject */ Subject?: string; } type UserOrigination = "Organic" | "Steam" | "Google" | "Amazon" | "Facebook" | "Kongregate" | "GamersFirst" | "Unknown" | "IOS" | "LoadTest" | "Android" | "PSN" | "GameCenter" | "CustomId" | "XboxLive" | "Parse" | "Twitch" | "WindowsHello" | "ServerCustomId" | "NintendoSwitchDeviceId" | "FacebookInstantGamesId" | "OpenIdConnect" | "Apple" | "NintendoSwitchAccount"; export interface UserOriginationSegmentFilter { /** User login provider. */ LoginProvider?: string; } export interface UserPrivateAccountInfo { /** user email address */ Email?: string; } export interface UserPsnInfo { /** PSN account ID */ PsnAccountId?: string; /** PSN online ID */ PsnOnlineId?: string; } export interface UserSteamInfo { /** what stage of game ownership the user is listed as being in, from Steam */ SteamActivationStatus?: string; /** the country in which the player resides, from Steam data */ SteamCountry?: string; /** currency type set in the user Steam account */ SteamCurrency?: string; /** Steam identifier */ SteamId?: string; /** Steam display name */ SteamName?: string; } export interface UserTitleInfo { /** URL to the player's avatar. */ AvatarUrl?: string; /** * timestamp indicating when the user was first associated with this game (this can differ significantly from when the user * first registered with PlayFab) */ Created: string; /** name of the user, as it is displayed in-game */ DisplayName?: string; /** * timestamp indicating when the user first signed into this game (this can differ from the Created timestamp, as other * events, such as issuing a beta key to the user, can associate the title to the user) */ FirstLogin?: string; /** boolean indicating whether or not the user is currently banned for a title */ isBanned?: boolean; /** timestamp for the last user login for this title */ LastLogin?: string; /** source by which the user first joined the game, if known */ Origination?: string; /** Title player account entity for this user */ TitlePlayerAccount?: EntityKey; } export interface UserTwitchInfo { /** Twitch ID */ TwitchId?: string; /** Twitch Username */ TwitchUserName?: string; } export interface UserWindowsHelloInfo { /** Windows Hello Device Name */ WindowsHelloDeviceName?: string; /** Windows Hello Public Key Hash */ WindowsHelloPublicKeyHash?: string; } export interface UserXboxInfo { /** XBox user ID */ XboxUserId?: string; } export interface ValueToDateModel { /** ISO 4217 code of the currency used in the purchases */ Currency?: string; /** * Total value of the purchases in a whole number of 1/100 monetary units. For example, 999 indicates nine dollars and * ninety-nine cents when Currency is 'USD') */ TotalValue: number; /** * Total value of the purchases in a string representation of decimal monetary units. For example, '9.99' indicates nine * dollars and ninety-nine cents when Currency is 'USD'. */ TotalValueAsDecimal?: string; } export interface ValueToDateSegmentFilter { /** Value to date amount. */ Amount?: string; /** Value to date comparison. */ Comparison?: string; /** Currency using for filter. */ Currency?: string; } export interface VirtualCurrencyBalanceSegmentFilter { /** Total amount. */ Amount: number; /** Amount comparison. */ Comparison?: string; /** Currency code. */ CurrencyCode?: string; } export interface VirtualCurrencyData { /** unique two-character identifier for this currency type (e.g.: "CC") */ CurrencyCode: string; /** friendly name to show in the developer portal, reports, etc. */ DisplayName?: string; /** amount to automatically grant users upon first login to the title */ InitialDeposit?: number; /** maximum amount to which the currency will recharge (cannot exceed MaxAmount, but can be less) */ RechargeMax?: number; /** rate at which the currency automatically be added to over time, in units per day (24 hours) */ RechargeRate?: number; } export interface VirtualCurrencyRechargeTime { /** * Maximum value to which the regenerating currency will automatically increment. Note that it can exceed this value * through use of the AddUserVirtualCurrency API call. However, it will not regenerate automatically until it has fallen * below this value. */ RechargeMax: number; /** Server timestamp in UTC indicating the next time the virtual currency will be incremented. */ RechargeTime: string; /** Time remaining (in seconds) before the next recharge increment of the virtual currency. */ SecondsToRecharge: number; } }