/// /// import { NetworkedSignalCallback } from "../types/NetworkedSignalCallback"; import { IServerSignalSender } from "../interfaces/IServerSignalSender"; import { NetworkedSignalDescription } from "../types/NetworkedSignalDescription"; export declare class ServerSignalSender void> implements IServerSignalSender { private readonly remoteEvent; /** * Use create method instead! */ private constructor(); /** * Instantiates a new ServerSignalSender * @param parent The parent Instance holding the networked event * @param description The description for the networked event */ static create(parent: Instance, description: NetworkedSignalDescription): IServerSignalSender; destroy(): void; fireToPlayer(player: Player, ...args: Parameters): void; fireToAll(...args: Parameters): void; fireToWhitelist(playersWhitelist: ReadonlyArray, ...args: Parameters): void; fireToOthers(playersBlacklist: ReadonlyArray, ...args: Parameters): void; }