--[[
	* Copyright (c) Roblox Corporation. All rights reserved.
	* Licensed under the MIT License (the "License");
	* you may not use this file except in compliance with the License.
	* You may obtain a copy of the License at
	*
	*     https://opensource.org/licenses/MIT
	*
	* Unless required by applicable law or agreed to in writing, software
	* distributed under the License is distributed on an "AS IS" BASIS,
	* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
	* See the License for the specific language governing permissions and
	* limitations under the License.
]]
local root = script.Parent
local Packages = root.Parent
local inspect = require(Packages.Collections).inspect

local INDENT = "  "

return function()
	local console = {}
	local indentDepth = 0

	local function indent()
		return string.rep(INDENT, indentDepth)
	end

	function console.log(content, ...)
		local message
		if typeof(content) == "string" then
			message = string.format(content, ...)
		else
			message = inspect(content)
		end
		print(indent() .. message)
	end

	function console.debug(content, ...)
		local message
		if typeof(content) == "string" then
			message = string.format(content, ...)
		else
			message = inspect(content)
		end
		print(indent() .. message)
	end

	function console.info(content, ...)
		local message
		if typeof(content) == "string" then
			message = string.format(content, ...)
		else
			message = inspect(content)
		end
		print(indent() .. message)
	end

	function console.warn(content, ...)
		local message
		if typeof(content) == "string" then
			message = string.format(content, ...)
		else
			message = inspect(content)
		end
		warn(indent() .. message)
	end

	function console.error(content, ...)
		-- JS' `console.error` doesn't interrupt execution like Lua's `error`,
		-- which is more similar to throwing an exception in JS.
		local message
		if typeof(content) == "string" then
			message = string.format(content, ...)
		else
			message = inspect(content)
		end
		warn(indent() .. message)
	end

	function console.group(content, ...)
		local message
		if typeof(content) == "string" then
			message = string.format(content, ...)
		else
			message = inspect(content)
		end
		print(indent() .. message)
		indentDepth = indentDepth + 1
	end

	function console.groupCollapsed(content, ...)
		-- There's no smart console, so this is equivalent to `console.group`
		local message
		if typeof(content) == "string" then
			message = string.format(content, ...)
		else
			message = inspect(content)
		end
		print(indent() .. message)
		indentDepth = indentDepth + 1
	end

	function console.groupEnd()
		if indentDepth > 0 then
			indentDepth = indentDepth - 1
		end
	end

	return console
end
