import { Map as _ol_Map_ } from 'ol'; import Collection from 'ol/Collection'; import Feature from 'ol/Feature'; import { Vector } from 'ol/layer'; import { Vector as VectorSource } from 'ol/source'; import { Pointer } from 'ol/interaction'; export interface Options { layers: Vector | Vector[]; features: Collection; source: VectorSource | undefined; duplicate: boolean; } /** Offset interaction for offseting feature geometry * @constructor * @extends {interaction.Pointer} * @fires offsetstart * @fires offsetting * @fires offsetend * @param {any} options * @param {layer.Vector | Array} options.layers list of feature to transform * @param {Collection.} options.features collection of feature to transform * @param {VectorSource | undefined} options.source source to duplicate feature when ctrl key is down * @param {boolean} options.duplicate force feature to duplicate (source must be set) */ export default class Offset extends Pointer { constructor(options: Options); /** * Remove the interaction from its current map, if any, and attach it to a new * map, if any. Pass `null` to just remove the interaction from the current map. * @param {Map} map Map. * @api stable */ setMap(map: _ol_Map_): void; }