import type RAPIER from '@dimforge/rapier3d-compat'; export interface PhysicsWorldContext { rapier: typeof RAPIER; world: RAPIER.World; bodyMap: Map; colliderMap: Map; colliderHandleToBodyId: Map; constraintMap: Map; activeCollisionPairs: Set; eventQueue: RAPIER.EventQueue; } //# sourceMappingURL=pw-types.d.ts.map