import * as PIXI from 'pixi.js-legacy'; declare const GAMEBOY_WIDTH = 160; declare const GAMEBOY_HEIGHT = 144; declare const OPPONENT_SPRITE_WIDTH = 56; declare const OPPONENT_SPRITE_HEIGHT = 56; declare const PLAYER_SPRITE_X = 12; declare const PLAYER_SPRITE_Y = 40; declare const OPPONENT_SPRITE_X = 96; declare const OPPONENT_SPRITE_Y = 0; declare const OPPONENT_STATS_X = 8; declare const playerStatsTexture: PIXI.Texture; declare const statsWindowTexture: PIXI.Texture; declare const font: { [char: string]: PIXI.Texture; }; declare const charTex: (i: number, j: number) => PIXI.Texture; declare const attack: (i: number, j: number, w: number, h: number) => PIXI.Texture; declare const teamStatus: any[]; declare const icons: [PIXI.Texture, PIXI.Texture][]; declare function tileHorizontal(tex: PIXI.Texture, w: number, h: number, n: number): PIXI.Texture[]; declare const removeAlpha: PIXI.Filter; export { GAMEBOY_WIDTH, GAMEBOY_HEIGHT, PLAYER_SPRITE_X, PLAYER_SPRITE_Y, OPPONENT_SPRITE_X, OPPONENT_SPRITE_Y, OPPONENT_STATS_X, charTex, font, playerStatsTexture, statsWindowTexture, teamStatus, icons, tileHorizontal, attack, OPPONENT_SPRITE_WIDTH, OPPONENT_SPRITE_HEIGHT, removeAlpha };