export enum ServerCommand { bad = 0, // these ops are known to the game dll muzzleflash = 1, muzzleflash2 = 2, temp_entity = 3, layout = 4, inventory = 5, // the rest are private to the client and server nop = 6, disconnect = 7, reconnect = 8, sound = 9, // print = 10, // [byte] id [string] null terminated string stufftext = 11, // [string] stuffed into client's console buffer, should be \n terminated serverdata = 12, // [long] protocol ... configstring = 13, // [short] [string] spawnbaseline = 14, centerprint = 15, // [string] to put in center of the screen download = 16, // [short] size [size bytes] playerinfo = 17, // variable packetentities = 18, // [...] deltapacketentities = 19, // [...] frame = 20, splitclient = 21, configblast = 22, spawnbaselineblast = 23, level_restart = 24, damage = 25, locprint = 26, fog = 27, waitingforplayers = 28, bot_chat = 29, poi = 30, help_path = 31, muzzleflash3 = 32, achievement = 33 } export enum ClientCommand { bad = 0, nop = 1, move = 2, // [[usercmd_t] userinfo = 3, // [[userinfo string] stringcmd = 4 // [string] message }