// Source: game.h (Quake 2) export enum EntityEffects { Rotate = 0x00000004, Gib = 0x00000008, RotateScript = 0x00000010, Blaster = 0x00000020, Rocket = 0x00000040, Grenade = 0x00000080, HyperBlaster = 0x00000100, Bfg = 0x00000200, ColorShell = 0x00000400, Powerscreen = 0x00000800, Anim01 = 0x00001000, Anim23 = 0x00002000, AnimAll = 0x00004000, AnimAllFast = 0x00008000, Quad = 0x00010000, Pent = 0x00020000, Explosion = 0x00040000, Teleport = 0x00080000, Flag1 = 0x00100000, Flag2 = 0x00200000, Boomerang = 0x00400000, Greengibs = 0x00800000, Bluehyperblaster = 0x01000000, Spinning = 0x02000000, Plasma = 0x04000000, Trap = 0x08000000, Tracker = 0x10000000, Double = 0x20000000, Sphinx = 0x40000000, TagTrail = 0x80000000, }