export declare enum TempEntity { GUNSHOT = 0, BLOOD = 1, BLASTER = 2, RAILTRAIL = 3, SHOTGUN = 4, EXPLOSION1 = 5, EXPLOSION2 = 6, ROCKET_EXPLOSION = 7, GRENADE_EXPLOSION = 8, SPARKS = 9, SPLASH = 10, BUBBLETRAIL = 11, SCREEN_SPARKS = 12, SHIELD_SPARKS = 13, BULLET_SPARKS = 14, LASER_SPARKS = 15, PARASITE_ATTACK = 16, ROCKET_EXPLOSION_WATER = 17, GRENADE_EXPLOSION_WATER = 18, MEDIC_CABLE_ATTACK = 19, BFG_EXPLOSION = 20, BFG_BIGEXPLOSION = 21, BOSSTPORT = 22, BFG_LASER = 23, GRAPPLE_CABLE = 24, WELDING_SPARKS = 25, GREENBLOOD = 26, BLUEHYPERBLASTER = 27, PLASMA_EXPLOSION = 28, TUNNEL_SPARKS = 29, BLASTER2 = 30, RAILTRAIL2 = 31, FLAME = 32, LIGHTNING = 33, DEBUGTRAIL = 34, PLAIN_EXPLOSION = 35, FLASHLIGHT = 36, FORCEWALL = 37, HEATBEAM = 38, MONSTER_HEATBEAM = 39, STEAM = 40, BUBBLETRAIL2 = 41, MOREBLOOD = 42, HEATBEAM_SPARKS = 43, HEATBEAM_STEAM = 44, CHAINFIST_SMOKE = 45, ELECTRIC_SPARKS = 46, TRACKER_EXPLOSION = 47, TELEPORT_EFFECT = 48, DBALL_GOAL = 49, WIDOWBEAMOUT = 50, NUKEBLAST = 51, WIDOWSPLASH = 52, EXPLOSION1_BIG = 53, EXPLOSION1_NP = 54, FLECHETTE = 55, BLUEHYPERBLASTER_KEX = 56, BFG_ZAP = 57, BERSERK_SLAM = 58, GRAPPLE_CABLE_2 = 59, POWER_SPLASH = 60, LIGHTNING_BEAM = 61, EXPLOSION1_NL = 62, EXPLOSION2_NL = 63 } //# sourceMappingURL=tempEntity.d.ts.map