import { PowerupId } from '../items/powerups.js'; export declare enum PlayerStat { STAT_HEALTH_ICON = 0, STAT_HEALTH = 1, STAT_AMMO_ICON = 2, STAT_AMMO = 3, STAT_ARMOR_ICON = 4, STAT_ARMOR = 5, STAT_SELECTED_ICON = 6, STAT_PICKUP_ICON = 7, STAT_PICKUP_STRING = 8, STAT_TIMER_ICON = 9, STAT_TIMER = 10, STAT_HELPICON = 11, STAT_SELECTED_ITEM = 12, STAT_LAYOUTS = 13, STAT_FRAGS = 14, STAT_FLASHES = 15, STAT_CHASE = 16, STAT_SPECTATOR = 17, STAT_CTF_TEAM1_PIC = 18, STAT_CTF_TEAM1_CAPS = 19, STAT_CTF_TEAM2_PIC = 20, STAT_CTF_TEAM2_CAPS = 21, STAT_CTF_FLAG_PIC = 22, STAT_CTF_JOINED_TEAM1_PIC = 23, STAT_CTF_JOINED_TEAM2_PIC = 24, STAT_CTF_TEAM1_HEADER = 25, STAT_CTF_TEAM2_HEADER = 26, STAT_CTF_TECH = 27, STAT_CTF_ID_VIEW = 28, STAT_CTF_MATCH = 29, STAT_CTF_ID_VIEW_COLOR = 30, STAT_CTF_TEAMINFO = 31, STAT_WEAPONS_OWNED_1 = 32, STAT_WEAPONS_OWNED_2 = 33, STAT_AMMO_INFO_START = 34, STAT_POWERUP_INFO_START = 41, STAT_KEY_A = 44, STAT_KEY_B = 45, STAT_KEY_C = 46, STAT_ACTIVE_WHEEL_WEAPON = 47, STAT_COOP_RESPAWN = 48, STAT_LIVES = 49, STAT_HIT_MARKER = 50, STAT_SELECTED_ITEM_NAME = 51, STAT_HEALTH_BARS = 52, STAT_ACTIVE_WEAPON = 53, STAT_LAST = 54 } export declare const AMMO_MAX = 12; export declare const NUM_BITS_FOR_AMMO = 9; export declare const NUM_AMMO_STATS: number; export declare const POWERUP_MAX = 23; export declare const NUM_BITS_FOR_POWERUP = 2; export declare const NUM_POWERUP_STATS: number; export declare function G_SetAmmoStat(stats: number[], ammoId: number, count: number): void; export declare function G_GetAmmoStat(stats: number[], ammoId: number): number; export declare function G_SetPowerupStat(stats: number[], powerupId: PowerupId | number, val: number): void; export declare function G_GetPowerupStat(stats: number[], powerupId: PowerupId | number): number; //# sourceMappingURL=stats.d.ts.map