export declare enum ServerCommand { bad = 0, muzzleflash = 1, muzzleflash2 = 2, temp_entity = 3, layout = 4, inventory = 5, nop = 6, disconnect = 7, reconnect = 8, sound = 9,// print = 10,// [byte] id [string] null terminated string stufftext = 11,// [string] stuffed into client's console buffer, should be \n terminated serverdata = 12,// [long] protocol ... configstring = 13,// [short] [string] spawnbaseline = 14, centerprint = 15,// [string] to put in center of the screen download = 16,// [short] size [size bytes] playerinfo = 17,// variable packetentities = 18,// [...] deltapacketentities = 19,// [...] frame = 20, splitclient = 21, configblast = 22, spawnbaselineblast = 23, level_restart = 24, damage = 25, locprint = 26, fog = 27, waitingforplayers = 28, bot_chat = 29, poi = 30, help_path = 31, muzzleflash3 = 32, achievement = 33 } export declare enum ClientCommand { bad = 0, nop = 1, move = 2,// [[usercmd_t] userinfo = 3,// [[userinfo string] stringcmd = 4 } //# sourceMappingURL=ops.d.ts.map