export declare const MAX_STRING_CHARS = 1024; export declare const MAX_STRING_TOKENS = 80; export declare const MAX_TOKEN_CHARS = 512; export declare const MAX_QPATH = 64; export declare const MAX_OSPATH = 128; export declare const MAX_CLIENTS = 256; export declare const MAX_EDICTS = 8192; export declare const MAX_LIGHTSTYLES = 256; export declare const MAX_MODELS = 8192; export declare const MAX_SOUNDS = 2048; export declare const MAX_IMAGES = 512; export declare const MAX_ITEMS = 256; export declare const MAX_GENERAL: number; export declare const MAX_SHADOW_LIGHTS = 256; export declare const MAX_WHEEL_ITEMS = 32; export declare const CS_MAX_STRING_LENGTH = 96; export declare const CS_MAX_STRING_LENGTH_OLD = 64; export declare enum ConfigStringIndex { Name = 0, CdTrack = 1, Sky = 2, SkyAxis = 3, SkyRotate = 4, StatusBar = 5, HealthBarName = 55, CONFIG_N64_PHYSICS = 56, CONFIG_CTF_TEAMS = 57, CONFIG_COOP_RESPAWN_STRING = 58, Story = 54,// Arbitrarily placed in the gap for now AirAccel = 59, MaxClients = 60, MapChecksum = 61, Models = 62, Sounds = 8254, Images = 10302, Lights = 10814, ShadowLights = 11070, Items = 11326, Players = 11582,// CS_PLAYERS (contains userinfo with name, skin, etc.) PlayerSkins = 11582,// Alias for legacy code compatibility General = 11838, WheelWeapons = 12350, WheelAmmo = 12382, WheelPowerups = 12414, CdLoopCount = 12446, GameStyle = 12447, MaxConfigStrings = 12448 } export declare const MAX_CONFIGSTRINGS = ConfigStringIndex.MaxConfigStrings; /** * Returns the maximum string length permitted for the given configstring index, * mirroring the `CS_SIZE` helper in the rerelease. Statusbar and general ranges * can legally occupy multiple 96-character slots; everything else is capped at * `CS_MAX_STRING_LENGTH`. */ export declare function configStringSize(index: number): number; export declare const CS_NAME = ConfigStringIndex.Name; export declare const CS_CDTRACK = ConfigStringIndex.CdTrack; export declare const CS_SKY = ConfigStringIndex.Sky; export declare const CS_SKYAXIS = ConfigStringIndex.SkyAxis; export declare const CS_SKYROTATE = ConfigStringIndex.SkyRotate; export declare const CS_STATUSBAR = ConfigStringIndex.StatusBar; export declare const CS_AIRACCEL = ConfigStringIndex.AirAccel; export declare const CS_MAXCLIENTS = ConfigStringIndex.MaxClients; export declare const CS_MAPCHECKSUM = ConfigStringIndex.MapChecksum; export declare const CS_MODELS = ConfigStringIndex.Models; export declare const CS_SOUNDS = ConfigStringIndex.Sounds; export declare const CS_IMAGES = ConfigStringIndex.Images; export declare const CS_LIGHTS = ConfigStringIndex.Lights; export declare const CS_ITEMS = ConfigStringIndex.Items; export declare const CS_PLAYERS = ConfigStringIndex.Players; export declare const CS_GENERAL = ConfigStringIndex.General; //# sourceMappingURL=configstrings.d.ts.map