/** * Weapon identifiers shared across game and cgame. * Reference: rerelease/g_items.cpp, game/src/inventory/playerInventory.ts */ export declare enum WeaponId { Blaster = "blaster", Shotgun = "shotgun", SuperShotgun = "supershotgun",// Matched to assets (w_supershotgun, weapon_supershotgun) Machinegun = "machinegun", Chaingun = "chaingun", HandGrenade = "grenades",// Matched to assets (w_grenades, weapon_grenades) GrenadeLauncher = "grenadelauncher",// Matched to assets (w_grenadelauncher) RocketLauncher = "rocketlauncher",// Matched to assets (w_rocketlauncher) HyperBlaster = "hyperblaster", Railgun = "railgun", BFG10K = "bfg10k", Grapple = "grapple", ChainFist = "chainfist", EtfRifle = "etf_rifle",// Confirm asset? ProxLauncher = "prox_launcher",// Confirm asset? IonRipper = "ionripper", PlasmaBeam = "plasmabeam", Phalanx = "phalanx", Disruptor = "disruptor", Trap = "trap" } //# sourceMappingURL=weapons.d.ts.map