/** * Powerup identifiers shared across game and cgame. * Reference: rerelease/g_items.cpp, game/src/inventory/playerInventory.ts */ export declare enum PowerupId { QuadDamage = "quad", Invulnerability = "invulnerability", EnviroSuit = "enviro_suit", Rebreather = "rebreather", Silencer = "silencer", PowerScreen = "power_screen", PowerShield = "power_shield", QuadFire = "quad_fire", Invisibility = "invisibility", Bandolier = "bandolier", AmmoPack = "ammo_pack", IRGoggles = "ir_goggles", DoubleDamage = "double_damage", SphereVengeance = "sphere_vengeance", SphereHunter = "sphere_hunter", SphereDefender = "sphere_defender", Doppelganger = "doppelganger", TagToken = "tag_token", TechResistance = "tech_resistance", TechStrength = "tech_strength", TechHaste = "tech_haste", TechRegeneration = "tech_regeneration", Flashlight = "flashlight", Compass = "compass" } //# sourceMappingURL=powerups.d.ts.map