/** * Ammo type identifiers shared across game and cgame. * Reference: rerelease/g_items.cpp, game/src/inventory/ammo.ts */ export declare enum AmmoType { Bullets = 0, Shells = 1, Rockets = 2, Grenades = 3, Cells = 4, Slugs = 5, MagSlugs = 6, Trap = 7, Flechettes = 8, Tesla = 9, Disruptor = 10,// Was missing or named differently? Prox = 11, Nuke = 12, Rounds = 13 } export declare const AMMO_TYPE_COUNT: number; /** * Item classnames for ammo pickups. * Used for spawning and identifying ammo items. */ export declare enum AmmoItemId { Shells = "ammo_shells", Bullets = "ammo_bullets", Rockets = "ammo_rockets", Grenades = "ammo_grenades", Cells = "ammo_cells", Slugs = "ammo_slugs", MagSlugs = "ammo_magslug", Flechettes = "ammo_flechettes", Disruptor = "ammo_disruptor", Tesla = "ammo_tesla", Trap = "ammo_trap", Prox = "ammo_prox" } //# sourceMappingURL=ammo.d.ts.map