export declare const MAX_SOUND_CHANNELS = 32; export declare enum SoundChannel { Auto = 0, Weapon = 1, Voice = 2, Item = 3, Body = 4, Aux = 5, Footstep = 6, Aux3 = 7, NoPhsAdd = 8, Reliable = 16, ForcePos = 32 } export declare const ATTN_LOOP_NONE = -1; export declare const ATTN_NONE = 0; export declare const ATTN_NORM = 1; export declare const ATTN_IDLE = 2; export declare const ATTN_STATIC = 3; export declare const SOUND_FULLVOLUME = 80; export declare const SOUND_LOOP_ATTENUATE = 0.003; export declare function attenuationToDistanceMultiplier(attenuation: number): number; export declare function calculateMaxAudibleDistance(attenuation: number): number; //# sourceMappingURL=constants.d.ts.map