import { Entity } from '../entities/entity.js'; import { GameImports } from '../imports.js'; import { EntitySystem } from '../entities/system.js'; export declare function checkWater(ent: Entity, system: EntitySystem, imports: GameImports): void; /** * Applies current forces to an entity's velocity. * @see PM_AddCurrents in p_move.c (Quake 2) */ export declare function SV_AddCurrents(ent: Entity, currentSpeed?: number): void; //# sourceMappingURL=fluid.d.ts.map