import { Entity } from '../entities/entity.js'; import type { EntitySystem } from '../entities/system.js'; import { GameTraceResult } from '../imports.js'; /** * Resolves collision impact between two entities. * Corresponds to SV_Impact in sv_phys.c. */ export declare function resolveImpact(ent: Entity, trace: GameTraceResult, system: EntitySystem): void; /** * Checks for triggers that the entity is currently touching. * Corresponds to G_TouchTriggers in g_phys.c. */ export declare function checkTriggers(ent: Entity, system: EntitySystem): void; //# sourceMappingURL=collision.d.ts.map