import { Entity } from './entity.js'; import { DamageMod } from '../combat/damageMods.js'; import { EntitySystem } from './system.js'; export declare function P_PlayerThink(ent: Entity, sys: EntitySystem): void; export declare function player_pain(self: Entity, other: Entity | null, kick: number, damage: number): void; export declare function player_die(self: Entity, inflictor: Entity | null, attacker: Entity | null, damage: number, point: any, mod: DamageMod, sys?: EntitySystem): void; export declare function player_think(self: Entity, sys: EntitySystem): void; //# sourceMappingURL=player.d.ts.map