import { EntitySystem } from '../entities/system.js'; import { vec3 } from 'gl-matrix'; export declare function findEntitiesByClassname(system: EntitySystem, classname: string): number[]; export declare function findEntitiesByTargetname(system: EntitySystem, targetname: string): number[]; export declare function findEntitiesInRadius(system: EntitySystem, origin: vec3, radius: number): number[]; export declare function findEntitiesInBounds(system: EntitySystem, mins: vec3, maxs: vec3): number[]; export declare function searchEntityFields(system: EntitySystem, field: string, value: any): number[]; export declare function getAllEntityClassnames(system: EntitySystem): string[]; //# sourceMappingURL=search.d.ts.map