import { Entity } from '../../entities/entity.js'; export declare function applyKick(player: Entity, pitch: number, yaw?: number, kickOrigin?: number): void; /** * Calculates the animation time frame for weapons. * Handles powerups like Haste (doubles speed) and Quad Fire. * * Source: p_weapon.cpp (implicit in logic) */ export declare function Weapon_AnimationTime(ent: Entity): number; //# sourceMappingURL=common.d.ts.map