import { EntitySystem } from '../entities/system.js'; import { Vec3 } from '@quake2ts/shared'; export declare function checkSpawnPoint(origin: Vec3, mins: Vec3, maxs: Vec3, context: EntitySystem): boolean; export declare function findSpawnPoint(startpoint: Vec3, mins: Vec3, maxs: Vec3, context: EntitySystem): Vec3 | null; export declare function checkGroundSpawnPoint(origin: Vec3, mins: Vec3, maxs: Vec3, height: number, gravity: number, context: EntitySystem): boolean; //# sourceMappingURL=spawn_utils.d.ts.map