import { Entity } from '../entities/entity.js'; import type { EntitySystem } from '../entities/system.js'; export declare const PNOISE_SELF = 0; export declare const PNOISE_WEAPON = 1; export declare const PNOISE_IMPACT = 2; export declare function player_noise(ent: Entity, context: EntitySystem): void; export declare function PlayerNoise(who: Entity, where: { x: number; y: number; z: number; }, type: number, context: EntitySystem): void; //# sourceMappingURL=noise.d.ts.map