import type { Entity } from '../entities/entity.js'; import type { EntitySystem } from '../entities/system.js'; export declare function M_CheckAttack_Base(self: Entity, context: EntitySystem, stand_ground_chance: number, melee_chance: number, near_chance: number, mid_chance: number, far_chance: number, strafe_scalar: number): boolean; export declare function M_CheckAttack(self: Entity, context: EntitySystem): boolean; export declare function M_MoveFrame(self: Entity, context: EntitySystem): void; export declare function monster_think(self: Entity, context: EntitySystem): void; //# sourceMappingURL=monster.d.ts.map