export declare const RANGE_MELEE = 20; export declare const RANGE_NEAR = 440; export declare const RANGE_MID = 940; export declare const FL_NOTARGET: number; export declare const FL_NOVISIBLE: number; export declare const SPAWNFLAG_MONSTER_AMBUSH: number; export declare enum AIFlags { StandGround = 1, TempStandGround = 2, SoundTarget = 4, LostSight = 8, PursuitLastSeen = 16, PursueNext = 32, PursueTemp = 64, HoldFrame = 128, GoodGuy = 256, Brutal = 512, NoStep = 1024, ManualSteering = 2048, Ducked = 4096, CombatPoint = 8192, Medic = 16384, Resurrecting = 32768, SpawnedCarrier = 65536, IgnoreShots = 131072, AlternateFly = 262144, Dodging = 524288, ThirdEye = 1048576, SpawnedMedicC = 8388608, HintPath = 16777216,// Added based on m_move.cpp Blocked = 33554432,// Added AI_BLOCKED Pathing = 1073741824 } export declare enum AttackState { Straight = 0, Sliding = 1, Melee = 2, Missile = 3, Blind = 4 } export declare const MonsterAttackState: typeof AttackState; export declare enum TraceMask { Opaque = 1, Window = 2 } export declare const BOTTOM_EMPTY = 0; export declare const BOTTOM_SOLID = 1; export declare const BOTTOM_WATER = 2; export declare const BOTTOM_SLIME = 3; export declare const BOTTOM_LAVA = 4; //# sourceMappingURL=constants.d.ts.map