export interface HeadlessRenderTarget { texture: GPUTexture; view: GPUTextureView; width: number; height: number; } export declare function createHeadlessRenderTarget(device: GPUDevice, width: number, height: number, format?: GPUTextureFormat): HeadlessRenderTarget; export declare function captureRenderTarget(device: GPUDevice, texture: GPUTexture): Promise; //# sourceMappingURL=headless.d.ts.map