export declare enum RenderMode { WebGL = "webgl", Headless = "headless" } export interface MapGeometry { vertices: Float32Array; indices: Uint32Array; bounds: { mins: [number, number, number]; maxs: [number, number, number]; }; } export interface TextureReference { name: string; flags: number; } export interface LightmapData { width: number; height: number; data: Uint8Array; } export interface MemoryUsage { texturesBytes: number; geometryBytes: number; shadersBytes: number; buffersBytes: number; totalBytes: number; } //# sourceMappingURL=types.d.ts.map