import { ShaderProgram } from '../shaderProgram.js'; export declare class PostProcessPipeline { readonly gl: WebGL2RenderingContext; readonly program: ShaderProgram; private vao; private readonly uTime; private readonly uStrength; private readonly uTexture; constructor(gl: WebGL2RenderingContext); render(texture: WebGLTexture, time: number, strength?: number): void; dispose(): void; } //# sourceMappingURL=pipeline.d.ts.map