import { mat4 } from 'gl-matrix'; import type { CameraState } from '../types/camera.js'; import type { MatrixBuilder } from './builders.js'; import { CoordinateSystem } from '../types/coordinates.js'; export declare class WebGPUMatrixBuilder implements MatrixBuilder { readonly coordinateSystem = CoordinateSystem.WEBGPU; buildProjectionMatrix(camera: CameraState): mat4; buildViewMatrix(camera: CameraState): mat4; } //# sourceMappingURL=webgpu.d.ts.map