import { mat4 } from 'gl-matrix'; import type { CameraState } from '../types/camera.js'; import type { MatrixBuilder } from './builders.js'; import { CoordinateSystem } from '../types/coordinates.js'; export declare class WebGLMatrixBuilder implements MatrixBuilder { readonly coordinateSystem = CoordinateSystem.OPENGL; buildProjectionMatrix(camera: CameraState): mat4; buildViewMatrix(camera: CameraState): mat4; } //# sourceMappingURL=webgl.d.ts.map