import { Texture2D } from './resources.js'; export declare class BloomPipeline { readonly gl: WebGL2RenderingContext; private extractProgram; private blurProgram; private compositeProgram; private vao; private framebuffer1; private framebuffer2; private texture1; private texture2; private width; private height; constructor(gl: WebGL2RenderingContext); resize(width: number, height: number): void; render(sceneTexture: Texture2D, intensity?: number): void; dispose(): void; } //# sourceMappingURL=bloom.d.ts.map