//#region src/plugin-sdk/windows-spawn.d.ts /** Final execution strategy chosen for a Windows spawn command. */ type WindowsSpawnResolution = "direct" | "node-entrypoint" | "exe-entrypoint" | "shell-fallback"; /** Direct-spawn resolution before shell fallback is considered. */ type WindowsSpawnCandidateResolution = Exclude; /** Direct-spawn candidate before shell fallback policy is applied. */ type WindowsSpawnProgramCandidate = { /** Executable passed to child_process after wrapper resolution. */command: string; /** Arguments prepended before call-site argv, usually a resolved JS entrypoint. */ leadingArgv: string[]; /** Candidate resolution path, or unresolved-wrapper when shell policy must decide. */ resolution: WindowsSpawnCandidateResolution | "unresolved-wrapper"; /** Hide the transient Windows console for Node/exe entrypoint launches. */ windowsHide?: boolean; }; /** Spawn program after Windows wrapper resolution and fallback policy. */ type WindowsSpawnProgram = { command: string; leadingArgv: string[]; resolution: WindowsSpawnResolution; shell?: boolean; windowsHide?: boolean; }; /** Fully materialized child_process invocation for a resolved Windows spawn program. */ type WindowsSpawnInvocation = { command: string; argv: string[]; resolution: WindowsSpawnResolution; shell?: boolean; windowsHide?: boolean; }; /** Inputs used to resolve a command into a Windows-safe direct spawn program. */ type ResolveWindowsSpawnProgramParams = { command: string; platform?: NodeJS.Platform; env?: NodeJS.ProcessEnv; execPath?: string; packageName?: string; /** Trusted compatibility escape hatch for callers that intentionally accept shell-mediated wrapper execution. */ allowShellFallback?: boolean; }; /** Inputs for candidate resolution that intentionally excludes shell fallback policy. */ type ResolveWindowsSpawnProgramCandidateParams = Omit; /** Parsed executable plus inline arguments from a command string. */ type WindowsSpawnCommandInlineArgs = { executable: string; arguments: string; }; /** Detect command strings like `node script.js` that should be split before spawn. */ declare function detectWindowsSpawnCommandInlineArgs(command: string): WindowsSpawnCommandInlineArgs | null; /** Resolve a Windows command name through PATH and PATHEXT so wrapper inspection sees the real file. */ declare function resolveWindowsExecutablePath(command: string, env: NodeJS.ProcessEnv): string; /** Resolve the safest direct spawn candidate for Windows wrappers, scripts, and binaries. */ declare function resolveWindowsSpawnProgramCandidate(params: ResolveWindowsSpawnProgramCandidateParams): WindowsSpawnProgramCandidate; /** Apply shell-fallback policy when Windows wrapper resolution could not find a direct entrypoint. */ declare function applyWindowsSpawnProgramPolicy(params: { candidate: WindowsSpawnProgramCandidate; allowShellFallback?: boolean; }): WindowsSpawnProgram; /** Resolve the final Windows spawn program after candidate discovery and fallback policy. */ declare function resolveWindowsSpawnProgram(params: ResolveWindowsSpawnProgramParams): WindowsSpawnProgram; /** Combine a resolved Windows spawn program with call-site argv for actual process launch. */ declare function materializeWindowsSpawnProgram(program: WindowsSpawnProgram, argv: string[]): WindowsSpawnInvocation; //#endregion export { WindowsSpawnInvocation as a, WindowsSpawnResolution as c, materializeWindowsSpawnProgram as d, resolveWindowsExecutablePath as f, WindowsSpawnCommandInlineArgs as i, applyWindowsSpawnProgramPolicy as l, resolveWindowsSpawnProgramCandidate as m, ResolveWindowsSpawnProgramParams as n, WindowsSpawnProgram as o, resolveWindowsSpawnProgram as p, WindowsSpawnCandidateResolution as r, WindowsSpawnProgramCandidate as s, ResolveWindowsSpawnProgramCandidateParams as t, detectWindowsSpawnCommandInlineArgs as u };