export declare const QUALITY_LEVELS: { readonly NORMAL: "normal"; readonly FINE: "fine"; readonly EXCELLENT: "excellent"; readonly MASTERWORK: "masterwork"; readonly LEGENDARY: "legendary"; }; export declare const QUALITY_MULTIPLIERS: { readonly normal: 1; readonly fine: 1.2; readonly excellent: 1.5; readonly masterwork: 2; readonly legendary: 3; }; export declare const QUEST_STATUS: { readonly ACTIVE: "active"; readonly COMPLETED: "completed"; readonly FAILED: "failed"; readonly EXPIRED: "expired"; }; export declare const EQUIPMENT_SLOTS: { readonly WEAPON: "weapon"; readonly ARMOR: "armor"; readonly HELMET: "helmet"; readonly BOOTS: "boots"; readonly ACCESSORY1: "accessory1"; readonly ACCESSORY2: "accessory2"; }; export declare const ELEMENT_TYPES: { readonly PHYSICAL: "physical"; readonly FIRE: "fire"; readonly ICE: "ice"; readonly LIGHTNING: "lightning"; readonly HOLY: "holy"; readonly DARK: "dark"; }; export declare const ELEMENT_EFFECTIVENESS: { readonly fire: { readonly ice: 2; readonly physical: 1; readonly fire: 0.5; }; readonly ice: { readonly fire: 0.5; readonly physical: 1; readonly ice: 0.5; }; readonly lightning: { readonly physical: 1; readonly lightning: 0.5; }; readonly holy: { readonly dark: 2; readonly holy: 0.5; }; readonly dark: { readonly holy: 2; readonly dark: 0.5; }; readonly physical: {}; }; export declare const REPUTATION_LEVELS: { readonly HATED: -1000; readonly HOSTILE: -500; readonly UNFRIENDLY: -100; readonly NEUTRAL: 0; readonly FRIENDLY: 100; readonly HONORED: 500; readonly REVERED: 1000; }; export declare function getReputationLevel(value: number): string; export declare function getRelationshipLevel(affection: number): string; export declare const WEATHER_TYPES: readonly ["clear", "cloudy", "rainy", "stormy", "snowy", "foggy"]; export declare const TIME_CONSTANTS: { readonly HOUR: 60; readonly DAY: 1440; readonly WEEK: 10080; readonly MONTH: 43200; }; //# sourceMappingURL=constants.d.ts.map