import * as pulumi from "@pulumi/pulumi"; import * as inputs from "./types/input"; import * as outputs from "./types/output"; export declare class SpanEntryPoint extends pulumi.CustomResource { /** * Get an existing SpanEntryPoint resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input, state?: SpanEntryPointState, opts?: pulumi.CustomResourceOptions): SpanEntryPoint; /** * Returns true if the given object is an instance of SpanEntryPoint. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is SpanEntryPoint; /** * Whether to create an entry point or not */ readonly action: pulumi.Output; /** * Because this resource allows for ordering you may specify the ID of the resource instance that comes before this instance regarding order. If not specified when creating the setting will be added to the end of the list. If not specified during update the order will remain untouched */ readonly insertAfter: pulumi.Output; /** * Matching strategies for the Span */ readonly matches: pulumi.Output; /** * The name of the rule */ readonly name: pulumi.Output; /** * Create a SpanEntryPoint resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: SpanEntryPointArgs, opts?: pulumi.CustomResourceOptions); } /** * Input properties used for looking up and filtering SpanEntryPoint resources. */ export interface SpanEntryPointState { /** * Whether to create an entry point or not */ action?: pulumi.Input; /** * Because this resource allows for ordering you may specify the ID of the resource instance that comes before this instance regarding order. If not specified when creating the setting will be added to the end of the list. If not specified during update the order will remain untouched */ insertAfter?: pulumi.Input; /** * Matching strategies for the Span */ matches?: pulumi.Input; /** * The name of the rule */ name?: pulumi.Input; } /** * The set of arguments for constructing a SpanEntryPoint resource. */ export interface SpanEntryPointArgs { /** * Whether to create an entry point or not */ action: pulumi.Input; /** * Because this resource allows for ordering you may specify the ID of the resource instance that comes before this instance regarding order. If not specified when creating the setting will be added to the end of the list. If not specified during update the order will remain untouched */ insertAfter?: pulumi.Input; /** * Matching strategies for the Span */ matches: pulumi.Input; /** * The name of the rule */ name?: pulumi.Input; }